public static MyStructDouble8 returnMyStructDouble8(double x) { MyStructDouble8 s = new MyStructDouble8(); s.double1 = x + 1.1; s.double2 = x + 2.1; s.double3 = x + 3.1; s.double4 = x + 4.1; s.double5 = x + 5.1; s.double6 = x + 6.1; s.double7 = x + 7.1; s.double8 = x + 8.1; return(s); }
public static int Main() { // int MyStructInt1 sI1 = returnMyStructInt1(100); if (sI1.int1 != 101) { return(Fail); } Console.WriteLine(sI1); MyStructInt2 sI2 = returnMyStructInt2(200); if (sI2.int1 != 201 || sI2.int2 != 202) { return(Fail); } Console.WriteLine(sI2); MyStructInt4 sI4 = returnMyStructInt4(400); if (sI4.int1 != 401 || sI4.int2 != 402 || sI4.int3 != 403 || sI4.int4 != 404) { return(Fail); } Console.WriteLine(sI4); // long MyStructLong1 sL1 = returnMyStructLong1(100); if (sL1.long1 != 101) { return(Fail); } Console.WriteLine(sL1); MyStructLong2 sL2 = returnMyStructLong2(200); if (sL2.long1 != 201 || sL2.long2 != 202) { return(Fail); } Console.WriteLine(sL2); MyStructLong4 sL4 = returnMyStructLong4(400); if (sL4.long1 != 401 || sL4.long2 != 402 || sL4.long3 != 403 || sL4.long4 != 404) { return(Fail); } Console.WriteLine(sL4); // float MyStructFloat1 sF1 = returnMyStructFloat1(100.0f); if (sF1.float1 != 101.1f) { return(Fail); } Console.WriteLine(sF1); MyStructFloat2 sF2 = returnMyStructFloat2(200.0f); if (sF2.float1 != 201.1f || sF2.float2 != 202.1f) { return(Fail); } Console.WriteLine(sF2); MyStructFloat3 sF3 = returnMyStructFloat3(300.0f); if (sF3.float1 != 301.1f || sF3.float2 != 302.1f || sF3.float3 != 303.1f) { return(Fail); } Console.WriteLine(sF3); MyStructFloat4 sF4 = returnMyStructFloat4(400.0f); if (sF4.float1 != 401.1f || sF4.float2 != 402.1f || sF4.float3 != 403.1f || sF4.float4 != 404.1f) { return(Fail); } Console.WriteLine(sF4); MyStructFloat5 sF5 = returnMyStructFloat5(500.0f); if (sF5.float1 != 501.1f || sF5.float2 != 502.1f || sF5.float3 != 503.1f || sF5.float4 != 504.1f || sF5.float5 != 505.1f) { return(Fail); } Console.WriteLine(sF5); MyStructFloat8 sF8 = returnMyStructFloat8(800.0f); if (sF8.float1 != 801.1f || sF8.float2 != 802.1f || sF8.float3 != 803.1f || sF8.float4 != 804.1f || sF8.float5 != 805.1f || sF8.float6 != 806.1f || sF8.float7 != 807.1f || sF8.float8 != 808.1f) { return(Fail); } Console.WriteLine(sF8); // double MyStructDouble1 sD1 = returnMyStructDouble1(100.0d); if (sD1.double1 != 101.1d) { return(Fail); } Console.WriteLine(sD1); MyStructDouble2 sD2 = returnMyStructDouble2(200.0d); if (sD2.double1 != 201.1d || sD2.double2 != 202.1d) { return(Fail); } Console.WriteLine(sD2); MyStructDouble3 sD3 = returnMyStructDouble3(300.0d); if (sD3.double1 != 301.1d || sD3.double2 != 302.1d || sD3.double3 != 303.1d) { return(Fail); } Console.WriteLine(sD3); MyStructDouble4 sD4 = returnMyStructDouble4(400.0d); if (sD4.double1 != 401.1d || sD4.double2 != 402.1d || sD4.double3 != 403.1d || sD4.double4 != 404.1d) { return(Fail); } Console.WriteLine(sD4); MyStructDouble5 sD5 = returnMyStructDouble5(500.0d); if (sD5.double1 != 501.1d || sD5.double2 != 502.1d || sD5.double3 != 503.1d || sD5.double4 != 504.1d || sD5.double5 != 505.1d) { return(Fail); } Console.WriteLine(sD5); MyStructDouble8 sD8 = returnMyStructDouble8(800.0d); if (sD8.double1 != 801.1d || sD8.double2 != 802.1d || sD8.double3 != 803.1d || sD8.double4 != 804.1d || sD8.double5 != 805.1d || sD8.double6 != 806.1d || sD8.double7 != 807.1d || sD8.double8 != 808.1d) { return(Fail); } Console.WriteLine(sD8); return(Pass); }