public static void StorePatchMethod2(long id, int amount, MyPlayer player, MyStation station, long sourceEntityId, long lastEconomyTick) { if (!Ids.ContainsKey(player.Identity.IdentityId)) { Ids.Add(id, player.Identity.IdentityId); } return; }
public void ChangeName() { MyStation.ChangeName(); LoadData(); }
private Vector3D?FindSuitableJumpLocationSpace(Vector3D desiredLocation) { List <MyObjectSeed> m_objectsInRange = new List <MyObjectSeed>(); List <BoundingBoxD> m_obstaclesInRange = new List <BoundingBoxD>(); List <MyEntity> m_entitiesInRange = new List <MyEntity>(); BoundingSphereD Inflated = SphereD; Inflated.Radius *= 1.5; Inflated.Center = desiredLocation; Vector3D vector3D = desiredLocation; MyProceduralWorldGenerator.Static.OverlapAllAsteroidSeedsInSphere(Inflated, m_objectsInRange); foreach (MyObjectSeed item3 in m_objectsInRange) { m_obstaclesInRange.Add(item3.BoundingVolume); } m_objectsInRange.Clear(); MyProceduralWorldGenerator.Static.GetAllInSphere <MyStationCellGenerator>(Inflated, m_objectsInRange); foreach (MyObjectSeed item4 in m_objectsInRange) { MyStation myStation = item4.UserData as MyStation; if (myStation != null) { BoundingBoxD item = new BoundingBoxD(myStation.Position - MyStation.SAFEZONE_SIZE, myStation.Position + MyStation.SAFEZONE_SIZE); if (item.Contains(vector3D) != 0) { m_obstaclesInRange.Add(item); } } } m_objectsInRange.Clear(); MyGamePruningStructure.GetAllTopMostEntitiesInSphere(ref Inflated, m_entitiesInRange); foreach (MyEntity item5 in m_entitiesInRange) { if (!(item5 is MyPlanet)) { m_obstaclesInRange.Add(item5.PositionComp.WorldAABB.GetInflated(Inflated.Radius)); } } int num = 10; int num2 = 0; BoundingBoxD?boundingBoxD = null; bool flag = false; bool flag2 = false; while (num2 < num) { num2++; flag = false; foreach (BoundingBoxD item6 in m_obstaclesInRange) { ContainmentType containmentType = item6.Contains(vector3D); if (containmentType == ContainmentType.Contains || containmentType == ContainmentType.Intersects) { if (!boundingBoxD.HasValue) { boundingBoxD = item6; } boundingBoxD = boundingBoxD.Value.Include(item6); boundingBoxD = boundingBoxD.Value.Inflate(1.0); vector3D = ClosestPointOnBounds(boundingBoxD.Value, vector3D); flag = true; break; } } if (!flag) { flag2 = true; break; } } m_obstaclesInRange.Clear(); m_entitiesInRange.Clear(); m_objectsInRange.Clear(); if (flag2) { return(vector3D); } return(null); }