コード例 #1
0
        private void GenerateSmallShipPreviews(int sizeInPixels, DirectoryInfo directoryInfo)
        {
            var directoryGuiHelpers = Directory.CreateDirectory(Path.Combine(directoryInfo.FullName, "GuiHelpers"));
            int index = 1;

            foreach (MyMwcObjectBuilder_SmallShip_TypesEnum enumValue in MyGuiSmallShipHelpers.MyMwcObjectBuilder_SmallShip_TypesEnumValues)
            {
                Debug.WriteLine(string.Format("Exporting SmallShip Preview {0}/{1} ..", index++,
                                              MyGuiSmallShipHelpers.MyMwcObjectBuilder_SmallShip_TypesEnumValues.Length));

                var modelEnum = MyShipTypeConstants.GetShipTypeProperties(enumValue).Visual.ModelLod0Enum;
                var model     = MyModels.GetModelForDraw(modelEnum);

                string assetName = Path.GetFileName(MyModels.GetModelAssetName(modelEnum));

                var    result   = RenderModelPreview(model, sizeInPixels, sizeInPixels);
                string fileName = Path.Combine(directoryGuiHelpers.FullName, string.Format("{0}.dds", assetName));
                if (File.Exists(fileName))
                {
                    File.Delete(fileName);
                }

                //TODO
                //MyDDSFile.DDSToFile(fileName, true, result, false);
            }
        }
コード例 #2
0
        private void OnGenerateListOfAssets(MyGuiControlButton sender)
        {
            string trimPath = @"Models2\";
            foreach (MyMwcObjectBuilderTypeEnum enumValue in MyGuiPrefabHelpers.MyMwcPrefabTypesEnumValues)
            {
                foreach (int prefabId in MyMwcObjectBuilder_Base.GetObjectBuilderIDs(enumValue))
                {
                    MyGuiPrefabHelper prefabModuleHelper = MyGuiObjectBuilderHelpers.GetGuiHelper(enumValue, prefabId) as MyGuiPrefabHelper;
                    MyPrefabConfiguration config = MyPrefabConstants.GetPrefabConfiguration(enumValue, prefabId);
                    string assetName = MyModels.GetModelAssetName(config.ModelLod0Enum);
                    int trimIndex = assetName.IndexOf(trimPath);
                    if (trimIndex >= 0)
                    {
                        assetName = assetName.Substring(trimIndex + trimPath.Length);
                    }

                    MyMwcLog.WriteLine(string.Format("{0};{1}", prefabModuleHelper.Description, assetName));
                }
            }

            foreach (MyMwcObjectBuilder_SmallShip_TypesEnum enumValue in MyGuiSmallShipHelpers.MyMwcObjectBuilder_SmallShip_TypesEnumValues)
            {
                MyGuiSmallShipHelperSmallShip smallShipHelper = MyGuiObjectBuilderHelpers.GetGuiHelper(MyMwcObjectBuilderTypeEnum.SmallShip, (int)enumValue) as MyGuiSmallShipHelperSmallShip;
                var properties = MyShipTypeConstants.GetShipTypeProperties(enumValue);
                string assetName = MyModels.GetModelAssetName(properties.Visual.ModelLod0Enum);
                int trimIndex = assetName.IndexOf(trimPath);
                if (trimIndex >= 0)
                {
                    assetName = assetName.Substring(trimIndex + trimPath.Length);
                }

                MyMwcLog.WriteLine(string.Format("{0};{1}", smallShipHelper.Description, assetName));
            }
        }
コード例 #3
0
        private bool GetSafePositionForSpawn(MyMwcObjectBuilder_SmallShip_TypesEnum shipType, out Vector3?safePosition)
        {
            var shipRadius = MyModels.GetModelOnlyData(MyShipTypeConstants.GetShipTypeProperties(shipType).Visual.ModelLod0Enum).BoundingSphere.Radius;

            for (int c = MAX_SPAWN_ATTEMPTS; c-- != 0;)
            {
                Vector3 randomPointInSphere = MyMwcUtils.GetRandomVector3Normalized() * MyMwcUtils.GetRandomFloat(0, 1) * BoundingSphereRadius; // Random point in sphere
                Vector3 newTestPos          = GetPosition() + randomPointInSphere;

                BoundingSphere bsphere = new BoundingSphere(newTestPos, shipRadius);
                MyEntity       col     = MyEntities.GetIntersectionWithSphere(ref bsphere);

                if (col == null)
                {
                    safePosition = newTestPos;
                    return(true);
                }
            }

            safePosition = null;
            return(false);
        }
コード例 #4
0
        private void NewNameChosen(ScreenResult result, string resultText)
        {
            if (result == ScreenResult.Ok)
            {
                m_newName = resultText;

                var selectedType = (MyMwcObjectBuilder_SmallShip_TypesEnum)m_shipTypeCombobox.GetSelectedKey();

                var builders = new List <MySmallShipBuilderWithName>
                {
                    new MySmallShipBuilderWithName(MyMwcObjectBuilder_SmallShip_Bot.CreateObjectBuilderWithAllItems(selectedType, MyShipTypeConstants.GetShipTypeProperties(selectedType).GamePlay.CargoCapacity))
                };

                var inventory = new MyInventory();
                inventory.FillInventoryWithAllItems(null, 100);
                var gui = new MyGuiScreenInventory(
                    builders,
                    0,
                    inventory.GetObjectBuilder(false),
                    MyTextsWrapper.Get(MyTextsWrapperEnum.AllItemsInventory));

                gui.OnSave += AddTemplate;
                MyGuiManager.AddScreen(gui);
            }
        }
コード例 #5
0
 private static void LoadGodEditorInventory(ref MyInventory otherSideInventory, ref StringBuilder otherSideInventoryName, ref List <MySmallShipBuilderWithName> shipsObjectBuilders)
 {
     otherSideInventory = new MyInventory();
     otherSideInventory.FillInventoryWithAllItems(null, 100, true);
     otherSideInventoryName = MyTextsWrapper.Get(MyTextsWrapperEnum.AllItemsInventory);
     foreach (MyMwcObjectBuilder_SmallShip_TypesEnum shipType in Enum.GetValues(typeof(MyMwcObjectBuilder_SmallShip_TypesEnum)))
     {
         if (MySession.PlayerShip.ShipType != shipType)
         {
             MyMwcObjectBuilder_SmallShip_Player playerShipBuilder = MyMwcObjectBuilder_SmallShip_Player.CreateObjectBuilderWithAllItems(shipType, MySession.PlayerShip.Faction, MyShipTypeConstants.GetShipTypeProperties(shipType).GamePlay.CargoCapacity);
             shipsObjectBuilders.Add(new MySmallShipBuilderWithName(playerShipBuilder));
         }
     }
 }
コード例 #6
0
        /// <summary>
        /// Fills inventory with all items
        /// </summary>
        /// <param name="maxItems">Max items limit</param>
        public void FillInventoryWithAllItems(int?maxItems = null, int?increaseMaxItemsAbout = null, bool loadSmallShips = false)
        {
            if (maxItems != null)
            {
                MaxItems = maxItems.Value;
            }
            MyInventoryItem        inventoryItem;
            List <MyInventoryItem> inventoryItemsToAdd = new List <MyInventoryItem>();

            // ammo
            foreach (MyMwcObjectBuilder_SmallShip_Ammo_TypesEnum item in MyGuiSmallShipHelpers.MyMwcObjectBuilder_SmallShip_Ammo_TypesEnumValues)
            {
                inventoryItem        = MyInventory.CreateInventoryItemFromObjectBuilder(new MyMwcObjectBuilder_SmallShip_Ammo(item));
                inventoryItem.Amount = inventoryItem.MaxAmount;
                inventoryItemsToAdd.Add(inventoryItem);
            }
            // engines
            foreach (MyMwcObjectBuilder_SmallShip_Engine_TypesEnum item in MyGuiSmallShipHelpers.MyMwcObjectBuilder_SmallShip_Engine_TypesEnumValues)
            {
                inventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(new MyMwcObjectBuilder_SmallShip_Engine(item));
                inventoryItemsToAdd.Add(inventoryItem);
            }
            // weapons
            foreach (MyMwcObjectBuilder_SmallShip_Weapon_TypesEnum item in MyGuiSmallShipHelpers.MyMwcObjectBuilder_SmallShip_Weapon_TypesEnumValues)
            {
                inventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(new MyMwcObjectBuilder_SmallShip_Weapon(item));
                inventoryItemsToAdd.Add(inventoryItem);
            }
            // tools
            foreach (MyMwcObjectBuilder_SmallShip_Tool_TypesEnum item in MyGuiSmallShipHelpers.MyMwcObjectBuilder_SmallShip_ToolEnumValues)
            {
                inventoryItem        = MyInventory.CreateInventoryItemFromObjectBuilder(new MyMwcObjectBuilder_SmallShip_Tool(item));
                inventoryItem.Amount = inventoryItem.MaxAmount;
                inventoryItemsToAdd.Add(inventoryItem);
            }
            // armors
            foreach (MyMwcObjectBuilder_SmallShip_Armor_TypesEnum item in Enum.GetValues(typeof(MyMwcObjectBuilder_SmallShip_Armor_TypesEnum)))
            {
                inventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(new MyMwcObjectBuilder_SmallShip_Armor(item));
                inventoryItemsToAdd.Add(inventoryItem);
            }
            // radars
            foreach (MyMwcObjectBuilder_SmallShip_Radar_TypesEnum item in Enum.GetValues(typeof(MyMwcObjectBuilder_SmallShip_Radar_TypesEnum)))
            {
                inventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(new MyMwcObjectBuilder_SmallShip_Radar(item));
                inventoryItemsToAdd.Add(inventoryItem);
            }
            // blueprints
            foreach (MyMwcObjectBuilder_Blueprint_TypesEnum item in Enum.GetValues(typeof(MyMwcObjectBuilder_Blueprint_TypesEnum)))
            {
                inventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(new MyMwcObjectBuilder_Blueprint(item));
                inventoryItemsToAdd.Add(inventoryItem);
            }
            //ore
            foreach (MyMwcObjectBuilder_Ore_TypesEnum item in Enum.GetValues(typeof(MyMwcObjectBuilder_Ore_TypesEnum)))
            {
                inventoryItem        = MyInventory.CreateInventoryItemFromObjectBuilder(new MyMwcObjectBuilder_Ore(item));
                inventoryItem.Amount = 1;
                inventoryItemsToAdd.Add(inventoryItem);
            }
            // fakeId
            foreach (MyMwcObjectBuilder_FactionEnum item in Enum.GetValues(typeof(MyMwcObjectBuilder_FactionEnum)))
            {
                inventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(new MyMwcObjectBuilder_FalseId(item));
                inventoryItemsToAdd.Add(inventoryItem);
            }
            // hacking tool
            foreach (MyMwcObjectBuilder_SmallShip_HackingTool_TypesEnum item in Enum.GetValues(typeof(MyMwcObjectBuilder_SmallShip_HackingTool_TypesEnum)))
            {
                inventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(new MyMwcObjectBuilder_SmallShip_HackingTool(item));
                inventoryItemsToAdd.Add(inventoryItem);
            }
            // drone
            foreach (MyMwcObjectBuilder_Drone_TypesEnum droneType in Enum.GetValues(typeof(MyMwcObjectBuilder_Drone_TypesEnum)))
            {
                var droneBuilder = new MyMwcObjectBuilder_Drone(droneType);
                inventoryItem        = CreateInventoryItemFromObjectBuilder(droneBuilder);
                inventoryItem.Amount = inventoryItem.MaxAmount;
                inventoryItemsToAdd.Add(inventoryItem);
            }
            // playerships
            if (loadSmallShips)
            {
                foreach (MyMwcObjectBuilder_SmallShip_TypesEnum shipType in Enum.GetValues(typeof(MyMwcObjectBuilder_SmallShip_TypesEnum)))
                {
                    inventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(MyMwcObjectBuilder_SmallShip_Player.CreateDefaultShip(shipType, MySession.PlayerShip.Faction, MyShipTypeConstants.GetShipTypeProperties(shipType).GamePlay.CargoCapacity));
                    inventoryItemsToAdd.Add(inventoryItem);
                }
            }

            //// prefabs
            //foreach(MyMwcObjectBuilder_Prefab_TypesEnum item in Enum.GetValues(typeof(MyMwcObjectBuilder_Prefab_TypesEnum))) {
            //    inventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(new MyMwcObjectBuilder_Prefab(item, new MyMwcVector3Short(0, 0, 0), new Vector3(0, 0, 0), MyGameplayConstants.MAXHEALTH_PREFAB));
            //    inventoryItemsToAdd.Add(inventoryItem);
            //}
            //// small debris
            //foreach (MyMwcObjectBuilder_SmallDebris_TypesEnum item in Enum.GetValues(typeof(MyMwcObjectBuilder_SmallDebris_TypesEnum)))
            //{
            //    inventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(new MyMwcObjectBuilder_SmallDebris(item, true));
            //    inventoryItemsToAdd.Add(inventoryItem);
            //}
            // foundation factory
            inventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(MyMwcObjectBuilder_Base.CreateNewObject(MyMwcObjectBuilderTypeEnum.PrefabFoundationFactory, (int)MyMwcObjectBuilder_PrefabFoundationFactory_TypesEnum.DEFAULT));
            inventoryItemsToAdd.Add(inventoryItem);

            if (maxItems != null && !UnlimitedCapacity)
            {
                while (inventoryItemsToAdd.Count > maxItems.Value)
                {
                    int lastIndex = inventoryItemsToAdd.Count - 1;
                    inventoryItem = inventoryItemsToAdd[lastIndex];
                    inventoryItemsToAdd.RemoveAt(lastIndex);
                    MyInventory.CloseInventoryItem(inventoryItem);
                }
            }
            else
            {
                if (inventoryItemsToAdd.Count > MaxItems)
                {
                    MaxItems = inventoryItemsToAdd.Count;
                }
            }
            if (increaseMaxItemsAbout != null)
            {
                MaxItems += increaseMaxItemsAbout.Value;
            }
            AddInventoryItems(inventoryItemsToAdd);
        }
コード例 #7
0
        private List <MySmallShipBuilderWithName> GetTemplatesForCombobox(MyMwcObjectBuilder_SmallShip_Bot selectedBuilder, out int?selectedIndex)
        {
            int?foundedIndex = null;
            int currentIndex = 0;
            List <MySmallShipBuilderWithName> templatesForCombobox = new List <MySmallShipBuilderWithName>();

            for (int i = 0; i < MyGuiSmallShipHelpers.MyMwcObjectBuilder_SmallShip_TypesEnumValues.Length; i++)
            {
                MyMwcObjectBuilder_SmallShip_TypesEnum shipType = (MyMwcObjectBuilder_SmallShip_TypesEnum)MyGuiSmallShipHelpers.MyMwcObjectBuilder_SmallShip_TypesEnumValues.GetValue(i);
                StringBuilder templateName;
                // insert no teplate
                templateName = GetTemplatePrefix(shipType);
                templateName.Append("NO TEMPLATE");
                MyMwcObjectBuilder_SmallShip_Bot builderToAdd = null;
                if (selectedBuilder != null && selectedBuilder.ShipTemplateID == null && selectedBuilder.ShipType == shipType)
                {
                    builderToAdd = selectedBuilder;
                    foundedIndex = currentIndex;
                }
                else
                {
                    builderToAdd = MyMwcObjectBuilder_SmallShip_Bot.CreateObjectBuilderWithAllItems(shipType, MyShipTypeConstants.GetShipTypeProperties(shipType).GamePlay.CargoCapacity);
                    if (selectedBuilder != null)
                    {
                        builderToAdd.CopyBotParameters(selectedBuilder);
                    }
                }
                templatesForCombobox.Add(new MySmallShipBuilderWithName(templateName, builderToAdd));
                currentIndex++;

                // real templates
                foreach (MySmallShipTemplate template in MySmallShipTemplates.GetTemplatesForType(shipType))
                {
                    if (selectedBuilder != null && selectedBuilder.ShipTemplateID != null && selectedBuilder.ShipTemplateID.Value == template.ID)
                    {
                        foundedIndex = currentIndex;
                    }
                    builderToAdd = new MyMwcObjectBuilder_SmallShip_Bot(template.Builder);
                    if (selectedBuilder != null)
                    {
                        builderToAdd.CopyBotParameters(selectedBuilder);
                    }
                    templateName = GetTemplatePrefix(shipType);
                    MyMwcUtils.AppendStringBuilder(templateName, template.Name);
                    templatesForCombobox.Add(new MySmallShipBuilderWithName(templateName, builderToAdd, template));
                    currentIndex++;
                }
            }
            selectedIndex = foundedIndex;
            return(templatesForCombobox);
        }
コード例 #8
0
        public override void OnOkClick(MyGuiControlButton sender)
        {
            base.OnOkClick(sender);

            if (m_botBuilder != null)
            {
                m_botBuilder.Faction      = (MyMwcObjectBuilder_FactionEnum)m_selectShipFactionCombobox.GetSelectedKey();
                m_botBuilder.AITemplate   = (MyAITemplateEnum)m_selectAITemplateCombobox.GetSelectedKey();
                m_botBuilder.Aggressivity = m_aggresivitySlider.GetValue();
                m_botBuilder.SeeDistance  = m_seeDistanceSlider.GetValue();
                var  templateBuilder = m_templatesBuilders[m_selectSmallShipCombobox.GetSelectedKey()];
                bool isTemplate      = templateBuilder.UserData != null;
                if (isTemplate)
                {
                    var template = templateBuilder.UserData as MySmallShipTemplate;
                    if (m_botBuilder.ShipTemplateID == null)
                    {
                        if (m_inventoryBuilder == null)
                        {
                            m_botBuilder.Inventory = null;
                            m_botBuilder.Weapons   = null;
                            m_botBuilder.Engine    = null;
                            m_botBuilder.Armor     = null;
                            m_botBuilder.Radar     = null;
                        }
                        else
                        {
                            m_botBuilder.Inventory = m_inventoryBuilder.Inventory;
                            m_botBuilder.Weapons   = m_inventoryBuilder.Weapons;
                            m_botBuilder.Engine    = m_inventoryBuilder.Engine;
                            m_botBuilder.Armor     = m_inventoryBuilder.Armor;
                            m_botBuilder.Radar     = m_inventoryBuilder.Radar;
                        }
                    }
                    m_botBuilder.ShipTemplateID = template.ID;
                }
                else
                {
                    var builderWithAllItems = MyMwcObjectBuilder_SmallShip_Bot.CreateObjectBuilderWithAllItems(templateBuilder.Builder.ShipType, MyShipTypeConstants.GetShipTypeProperties(templateBuilder.Builder.ShipType).GamePlay.CargoCapacity);
                    if (m_botBuilder.ShipTemplateID != null)
                    {
                        m_botBuilder.Inventory = builderWithAllItems.Inventory;
                        m_botBuilder.Weapons   = builderWithAllItems.Weapons;
                        m_botBuilder.Engine    = builderWithAllItems.Engine;
                        m_botBuilder.Armor     = builderWithAllItems.Armor;
                        m_botBuilder.Radar     = builderWithAllItems.Radar;
                    }
                    m_botBuilder.ShipTemplateID = null;
                }
                m_botBuilder.ShipType = templateBuilder.Builder.ShipType;
                CloseAndCallOnOk();
            }
            else if (m_bot != null) // edit SmallShip
            {
                Matrix matrix = m_bot.WorldMatrix;
                MyMwcObjectBuilder_SmallShip_Bot botBuilder = m_bot.GetObjectBuilder(true) as MyMwcObjectBuilder_SmallShip_Bot;
                System.Diagnostics.Debug.Assert(botBuilder != null);

                botBuilder.Faction      = (MyMwcObjectBuilder_FactionEnum)m_selectShipFactionCombobox.GetSelectedKey();
                botBuilder.AITemplate   = (MyAITemplateEnum)m_selectAITemplateCombobox.GetSelectedKey();
                botBuilder.Aggressivity = m_aggresivitySlider.GetValue();
                botBuilder.SeeDistance  = m_seeDistanceSlider.GetValue();
                botBuilder.ShipType     = (MyMwcObjectBuilder_SmallShip_TypesEnum)m_selectSmallShipCombobox.GetSelectedKey();

                if (m_inventoryBuilder != null)
                {
                    botBuilder.Inventory = m_inventoryBuilder.Inventory;
                    botBuilder.Weapons   = m_inventoryBuilder.Weapons;
                    botBuilder.Engine    = m_inventoryBuilder.Engine;
                    botBuilder.Armor     = m_inventoryBuilder.Armor;
                    botBuilder.Radar     = m_inventoryBuilder.Radar;
                }

                MyEditorGizmo.ClearSelection();
                m_newBotBuilderToInit     = botBuilder;
                m_newBotWorldMatrixToInit = matrix;
                m_bot.MarkForClose();
                m_bot.OnClose += OnOldBodClose;
            }
            else // create SmallShip
            {
                MyMwcObjectBuilder_SmallShip_TypesEnum shipType = (MyMwcObjectBuilder_SmallShip_TypesEnum)
                                                                  Enum.ToObject(typeof(MyMwcObjectBuilder_SmallShip_TypesEnum), m_selectSmallShipCombobox.GetSelectedKey());

                MyMwcObjectBuilder_FactionEnum shipFaction = (MyMwcObjectBuilder_FactionEnum)
                                                             Enum.ToObject(typeof(MyMwcObjectBuilder_FactionEnum), m_selectShipFactionCombobox.GetSelectedKey());

                MyMwcPositionAndOrientation      positionAndOrientation = new MyMwcPositionAndOrientation(m_newObjectPosition, Vector3.Forward, Vector3.Up);
                MyMwcObjectBuilder_SmallShip_Bot botBuilder             = MyEditor.CreateDefaultBotObjectBuilder(positionAndOrientation.Position, positionAndOrientation.Forward,
                                                                                                                 positionAndOrientation.Up, shipType, shipFaction);

                botBuilder.AITemplate   = (MyAITemplateEnum)m_selectAITemplateCombobox.GetSelectedKey();
                botBuilder.Aggressivity = m_aggresivitySlider.GetValue();
                botBuilder.SeeDistance  = m_seeDistanceSlider.GetValue();

                MyEditor.Static.CreateFromObjectBuilder(botBuilder, Matrix.CreateWorld(m_newObjectPosition, Vector3.Forward, Vector3.Up), m_screenPosition);
                CloseAndCallOnOk();
            }
        }