コード例 #1
0
 public override void Close()
 {
     Debug.Assert(!m_isClosed);
     m_sensor.MarkForClose();
     SetOff(false);
     //ClearDetectedEntities(false);
     //RemoveSensor();
     //m_isOn = false;
     m_detectionCriterias.Clear();
     m_sensor               = null;
     OnEntityEnter          = null;
     OnEntityLeave          = null;
     OnEntityPositionChange = null;
     base.Close();
     m_isClosed = true;
 }
コード例 #2
0
        public override void Close()
        {
            MyGuiScreenGamePlay.OnGameLoaded -= m_onGameLoaded;
            if (m_sensor != null)
            {
                //m_sensor.GetElement().ProxyData = MyElement.PROXY_UNASSIGNED;
                m_sensor.MarkForClose();
                MyPhysics.physicsSystem.GetSensorModule().RemoveSensor(m_sensor);
                m_sensor = null;
            }

            foreach (var part in Parts)
            {
                if (part != null && part.EntityId.HasValue)
                {
                    MyEntities.Remove(part);
                }
            }

            base.Close();
        }