private static void GetLightSettings() { string output = ""; string newLine = System.Environment.NewLine; output += MyRoutines.GetObjectPropertyString("Ambient Light", RenderSettings.ambientLight); output += MyRoutines.GetObjectPropertyString("Ambient Intensity", RenderSettings.ambientIntensity); output += MyRoutines.GetObjectPropertyString("Ambient Mode", RenderSettings.ambientMode); output += MyRoutines.GetObjectPropertyString("Fog", RenderSettings.fog); output += MyRoutines.GetObjectPropertyString("Fog Color", RenderSettings.fogColor); output += MyRoutines.GetObjectPropertyString("Fog Mode", RenderSettings.fogMode); output += MyRoutines.GetObjectPropertyString("Fog Start", RenderSettings.fogStartDistance); output += MyRoutines.GetObjectPropertyString("Fog End", RenderSettings.fogEndDistance); output += MyRoutines.GetObjectPropertyString("Fog Skybox", RenderSettings.skybox); output += MyRoutines.GetObjectPropertyString("Sun ", RenderSettings.sun); Debug.Log(output); }