internal void SetCellMesh(MyRenderMessageUpdateClipmapCell msg) { var cellId = msg.Cell.PackId64(); CellData data; if (m_storedCellData.TryGetValue(cellId, out data)) { if (data.Cell == null && msg.Batches.Count != 0) { data.Cell = m_parent.m_cellHandler.CreateCell(m_parent.m_scaleGroup, msg.Cell, ref m_parent.m_worldMatrix); m_nonEmptyCells[cellId] = data; } else if (data.Cell != null && msg.Batches.Count == 0) { RemoveFromScene(cellId, data); m_nonEmptyCells.Remove(cellId); m_parent.m_cellHandler.DeleteCell(data.Cell); data.Cell = null; } if (data.Cell != null) { data.Cell.UpdateMesh(msg); } data.State = CellState.Loaded; data.WasLoaded = true; } }
void IMyClipmapCell.UpdateMesh(MyRenderMessageUpdateClipmapCell msg) { MyMeshes.UpdateVoxelCell(m_mesh, msg.Metadata, msg.Batches); m_scale = msg.Metadata.PositionScale; m_translation = msg.Metadata.PositionOffset; m_localAabb = msg.Metadata.LocalAabb; UpdateActorInfo(true); }
public void UpdateCell(MyRenderMessageUpdateClipmapCell msg) { m_lodLevels[msg.Cell.Lod].SetCellMesh(msg); m_requestCollector.RequestFulfilled(msg.Cell.PackId64()); m_updateClipping = true; }
internal void SetCellMesh(MyRenderMessageUpdateClipmapCell msg) { var cellId = msg.Metadata.Cell.PackId64(); CellData data; var clipmapCellId = MyCellCoord.GetClipmapCellHash(m_clipmap.Id, cellId); // MyCellCoord cellc = new MyCellCoord(); // cellc.SetUnpack(cellId); //MyLog.Default.WriteLine("SetCellMesh Lod: " + cellc.Lod + " Coord: " + cellc.CoordInLod); if (m_storedCellData.TryGetValue(cellId, out data)) { PendingCacheCellData.Remove(clipmapCellId); if (data.State == CellState.Invalid) { // MyLog.Default.WriteLine("Invalid"); //Cell was invalidated while calculating from old data return; } if (data.Cell == null && msg.Batches.Count != 0) { //MyLog.Default.WriteLine("added to nonempty"); data.Cell = m_clipmap.m_cellHandler.CreateCell(m_clipmap.m_scaleGroup, msg.Metadata.Cell, ref m_clipmap.m_worldMatrix); System.Diagnostics.Debug.Assert(data.Cell != null, "Cell not created"); if (data.Cell != null) { if (data.Cell.IsValid()) { data.CellHandler = m_clipmap.m_cellHandler; m_nonEmptyCells[cellId] = data; } } } else if (data.Cell != null && msg.Batches.Count == 0) { //MyLog.Default.WriteLine("removed"); RemoveFromScene(cellId, data); m_nonEmptyCells.Remove(cellId); m_clipmap.m_cellHandler.DeleteCell(data.Cell); m_blendedCells.Remove(cellId); data.Cell = null; data.CellHandler = null; if (UseCache) { CellsCache.Remove(cellId); } } if (data.Cell != null) { //MyLog.Default.WriteLine("mesh updated"); if (data.Cell.IsValid()) { m_clipmap.m_cellHandler.UpdateMesh(data.Cell, msg); } } data.State = CellState.Loaded; data.WasLoaded = true; } else if (PendingCacheCellData.TryGetValue(clipmapCellId, out data)) { if (msg.Batches.Count != 0) { data.Cell = m_clipmap.m_cellHandler.CreateCell(m_clipmap.m_scaleGroup, msg.Metadata.Cell, ref m_clipmap.m_worldMatrix); m_clipmap.m_cellHandler.UpdateMesh(data.Cell, msg); data.CellHandler = m_clipmap.m_cellHandler; } CellsCache.Write(clipmapCellId, data); PendingCacheCellData.Remove(clipmapCellId); data.State = CellState.Loaded; data.WasLoaded = true; } }
public void UpdateMesh(IMyClipmapCell cell, MyRenderMessageUpdateClipmapCell msg) { cell.UpdateMesh(msg); }