public void TestNegativeN3() { double expected = -0.5; double actual = MyPower.Power(-2, -1); Assert.AreEqual(expected, actual); }
public void TestWithPositiveN3() { double expected = 4; double actual = MyPower.Power(-2, 2); Assert.AreEqual(expected, actual); }
public void TestNegativeN2() { double expected = -8; double actual = MyPower.Power(-2, 3); Assert.AreEqual(expected, actual); }
public void TestMethod1() { double expected = 1; double actual = MyPower.Power(5, 0); Assert.AreEqual(expected, actual); }
public void TestWithPositiveN2() { double expected = 27; double actual = MyPower.Power(3, 3); Assert.AreEqual(expected, actual); }
public void TestMethod3() { double expected = 27; double actual = MyPower.power(3, 3); Assert.AreEqual(expected, actual); }
public void TestMethod5() { double expected = -8; double actual = MyPower.power(-2, 3); Assert.AreEqual(expected, actual); }
public void TestMethod2() { double expected = 4; double actual = MyPower.power(2, 2); Assert.AreEqual(expected, actual); }
public void Player_RemovePower() { PlayerController pc = new PlayerController(); MyPower power = new MyPower(); pc.power = power; pc.power.LastPower = "Green"; pc.power.ResetPowers(); Assert.True(pc.power.LastPower == null); }
public void Player_AddPower_Red() { PlayerController pc = new PlayerController(); MyPower power = new MyPower(); pc.power = power; Power red = new Red(); pc.power.AddPower(red); Assert.True(pc.power.LastPower == "Red"); }
public void Player_HavePower_Green() { PlayerController pc = new PlayerController(); MyPower power = new MyPower(); pc.power = power; Power red = new Green(); pc.power.AddPower(red); Assert.True(pc.power.HavePower("Green") == true); }
private bool col = true; //bool to block multiple collisions with multiples teleport objects, resulting in a big teleportation out of the map private void Awake() { m_GroundCheck = transform.Find("GroundCheck"); m_CeilingCheck = transform.Find("CeilingCheck"); m_LeftCheck = transform.Find("LeftWallCheck"); m_RightCheck = transform.Find("RightWallCheck"); m_LeftCheckLow = transform.Find("LeftWallCheckLow"); m_RightCheckLow = transform.Find("RightWallCheckLow"); m_Anim = GetComponent <Animator>(); m_Rigidbody2D = GetComponent <Rigidbody2D>(); gravity = m_Rigidbody2D.gravityScale; power = new MyPower(); }