/// <summary> /// ゲームシーンの描画処理 /// </summary> public void Draw() { SugorokuFrame.Draw(); DiceButton.Draw(); DiceButton.MouseOverDraw(); DiceTexture.Draw(); MyPlayer.Draw(); MyPlayerText.DrawText(); FontAsset.Draw(MessageTextFont, MessageText, 0, 800, DX.GetColor(50, 50, 50)); if (state == State.DrawRanking) { SugorokuFrame.Draw(); CloseButton.Draw(); CloseButton.DrawText(); } }