public MyPipelineShaderPreprocessor() { instance = this; pipelineAsset = GraphicsSettings.renderPipelineAsset as MyPipelineAsset; if (pipelineAsset == null) { return; } stripCascadedShadows = !pipelineAsset.HasShadowCascades; stripLODCrossFading = !pipelineAsset.HasLODCrossFading; }
private static void LogVariantCount(BuildTarget target, string path) { instance.LogVariantCount(); instance = null; }