コード例 #1
0
    void Awake()
    {
        m_Tr = GetComponent <Transform>();

        if (GetComponent <MyPhysicsV2>() == null)
        {
            this.gameObject.AddComponent <MyPhysicsV2>();
        }
        m_rb = GetComponent <MyPhysicsV2>();


        radius = m_Tr.localScale.x * 0.5f;
        volume = Mathf.PI * 4 / 3 * radius * radius * radius;
        //constNum = 1;

        originPos = this.gameObject.transform.position;
        originRot = this.gameObject.transform.rotation;
    }
コード例 #2
0
 // Start is called before the first frame update
 void Start()
 {
     m_pysics = GetComponent <MyPhysicsV2>();
 }