// Start is called before the first frame update void Start() { //tutorialPointer.SetBool("showPointer", true); triggerTarget = FindObjectOfType <TriggerTarget>(); //numberOfTargets = GameObject.FindGameObjectsWithTag("Target").Length; fakePanel = FindObjectOfType <MyPanel>(); fakePanel.PanelSwitch(false); }
//Subtract destroyed letters and load next level private IEnumerator SubtractLetter() { numberOfLetters--; if (numberOfLetters <= 0) { yield return(new WaitForSeconds(1.8f)); fakePanel.PanelSwitch(true); yield return(new WaitForSeconds(2.0f)); SceneManager.LoadScene(GetRandomLevel()); } yield return(new WaitForSeconds(3f)); }