コード例 #1
0
 public void SendMessage(MyMessageId id, IPacketData data, bool reliable, List <EndpointId> endpoints, byte index = 0)
 {
     MyNetworkWriter.MyPacketDescriptor packet = this.InitSendStream(EndpointId.Null, reliable ? MyP2PMessageEnum.ReliableWithBuffering : MyP2PMessageEnum.Unreliable, id, index);
     packet.Recipients.AddRange(endpoints);
     packet.Data = data;
     MyNetworkWriter.SendPacket(packet);
 }
コード例 #2
0
        protected void SendControlMessage <T>(ulong user, ref T message, bool reliable = true) where T : struct
        {
            ITransportCallback   callback;
            MyControlMessageEnum enum2;

            this.m_controlMessageTypes.TryGetValue(typeof(T), out enum2);
            this.m_controlMessageHandlers.TryGetValue((int)enum2, out callback);
            MyControlMessageCallback <T> callback2 = (MyControlMessageCallback <T>)callback;

            if (MySyncLayer.CheckSendPermissions(user, callback2.Permission))
            {
                MyNetworkWriter.MyPacketDescriptor packet = MyNetworkWriter.GetPacketDescriptor(new EndpointId(user), reliable ? MyP2PMessageEnum.ReliableWithBuffering : MyP2PMessageEnum.Unreliable, 0);
                packet.Header.WriteUShort((ushort)enum2);
                callback2.Write(packet.Header, ref message);
                MyNetworkWriter.SendPacket(packet);
            }
        }
コード例 #3
0
 public void SendMessage(MyMessageId id, IPacketData data, bool reliable, EndpointId endpoint, byte index = 0)
 {
     MyNetworkWriter.MyPacketDescriptor packet = this.InitSendStream(endpoint, reliable ? MyP2PMessageEnum.ReliableWithBuffering : MyP2PMessageEnum.Unreliable, id, index);
     packet.Data = data;
     MyNetworkWriter.SendPacket(packet);
 }
コード例 #4
0
 public void SendFlush(ulong sendTo)
 {
     MyNetworkWriter.SendPacket(this.InitSendStream(new EndpointId(sendTo), MyP2PMessageEnum.ReliableWithBuffering, MyMessageId.FLUSH, 0));
 }