public void Update() { if (kartid != -1) { return; } var component = GetComponent <NetworkIdentity>(); var clientAuthority = component.clientAuthorityOwner; if (clientAuthority != null && isServer) { MyNetworkLobbyPlayer.GetLobbyPlayer(clientAuthority).kartNetId = GetComponent <NetworkIdentity>().netId.Value; GetComponent <UpdateKartInformation>().KB = GetComponent <KartBehaviour>(); } var lobbyplayers = MyNetworkLobbyPlayer.GetLobbyPlayers(); foreach (MyNetworkLobbyPlayer lobbyplayer in lobbyplayers) { if (lobbyplayer.kartNetId == GetComponent <NetworkIdentity>().netId.Value) { kartid = lobbyplayer.kartId; } } GetComponent <UpdateKartInformation>().ChangeKart(kartid); }
// Update is called once per frame void Update() { if (lobbyPlayer == null) { lobbyPlayer = transform.GetComponent<MyNetworkLobbyPlayer>(); if (ServerInfo.hosting) ToggleReady(); } }
// Update is called once per frame void Update() { if (lobbyPlayer == null) { lobbyPlayer = transform.GetComponent <MyNetworkLobbyPlayer>(); if (ServerInfo.hosting) { ToggleReady(); } } }
public void UpdateList() { //clear list for (int i = 0; i < lobbyScript.lobbyPlayerList.transform.childCount; i++) { Destroy(lobbyScript.lobbyPlayerList.transform.GetChild(i).gameObject); } //local player to top for (int i = 0; i < lobbyScript.players.Count; i++) { var obj = lobbyScript.players[i]; if (obj.GetComponent <MyNetworkLobbyPlayer>().isLocalPlayer) { lobbyScript.players.RemoveAt(i); lobbyScript.players.Insert(0, obj); break; } } int j = -1; int readyCount = 0; foreach (var obj in lobbyScript.players) { MyNetworkLobbyPlayer mnlb = obj.GetComponent <MyNetworkLobbyPlayer>(); string label = "id " + mnlb.netId.Value + " | "; if (mnlb.isLocalPlayer) { label += "local player | "; } label += mnlb.readyInLobby ? "Ready!" : "Not ready!"; readyCount += mnlb.readyInLobby ? 1 : 0; GameObject listEntry = (GameObject)Instantiate(lobbyScript.listEntryObject, lobbyScript.listEntryObject.transform.position, lobbyScript.listEntryObject.transform.rotation); listEntry.transform.SetParent(lobbyScript.lobbyPlayerList.transform, false); listEntry.GetComponent <Text>().text = label; listEntry.transform.localPosition += new Vector3(0, j * listEntrySpacing, 0); j--; } everyoneReady = (readyCount == lobbyScript.players.Count); }
public void ChangeCurrentCharacter(int number) { var localPlayer = MyNetworkLobbyPlayer.GetLocalLobbyPlayer(); localPlayer.CmdChangeKart(number); }