public void CreateRoom() { soundManager.SFX_MenuButtonPlay(); soundManager.FindingLobbyTrackPlay(); UIAnimator.SetBool("Find_Waiting", false); UIAnimator.SetBool("Create_waiting", true); CreateRoomBtn.SetActive(false); DifficultyLevelDropDownPanel.SetActive(false); FindRoomBtn.SetActive(true); switch (DifficultyLevel.value) { case 0: CharacterLife.difficultyLevel = global::DifficultyLevel.NormalWitch; break; case 1: CharacterLife.difficultyLevel = global::DifficultyLevel.EvilWitch; break; case 2: CharacterLife.difficultyLevel = global::DifficultyLevel.CrazyWitch; break; default: break; } networkDiscovery.StopBroadcast(); var newHost = networkManager.StartHost(); if (newHost == null) { StopCoroutine(ShowError()); StartCoroutine(ShowError()); } //networkManager.StartHost(); networkDiscovery.StartBroadcast(); }