コード例 #1
0
        private MyEntity CreateFromObjectBuilder(MyMwcObjectBuilder_Base objectBuilder)
        {
            if (objectBuilder.GetObjectBuilderType() == MyMwcObjectBuilderTypeEnum.VoxelMap)
            {
                MyMwcObjectBuilder_VoxelMap voxelMapObjectBuilder = objectBuilder as MyMwcObjectBuilder_VoxelMap;
                return(MyEntities.CreateFromObjectBuilderAndAdd(null, voxelMapObjectBuilder, Matrix.Identity));
            }
            else if (objectBuilder.GetObjectBuilderType() == MyMwcObjectBuilderTypeEnum.VoxelMap_Neighbour)
            {
                //  Voxel map neighbours are handled in its static classe, so ignore it here
            }
            else
            {
                if (objectBuilder is MyMwcObjectBuilder_Object3dBase || objectBuilder is MyMwcObjectBuilder_InfluenceSphere)
                {
                    MyEntity temporaryEntity = null;
                    Matrix   matrix          = Matrix.Identity;

                    if (objectBuilder is MyMwcObjectBuilder_Object3dBase)
                    {
                        var object3d = objectBuilder as MyMwcObjectBuilder_Object3dBase;

                        matrix = Matrix.CreateWorld(object3d.PositionAndOrientation.Position, object3d.PositionAndOrientation.Forward, object3d.PositionAndOrientation.Up);
                        MyUtils.AssertIsValid(matrix);
                    }

                    temporaryEntity = MyEntities.CreateFromObjectBuilderAndAdd(null, objectBuilder, matrix);

                    MyEntities.TestEntityAfterInsertionForCollision(temporaryEntity);
                    return(temporaryEntity);
                }
            }
            return(null);
        }
コード例 #2
0
        public override void OnOkClick(MyGuiControlButton sender)
        {
            base.OnOkClick(sender);

            if (HasEntity())
            {
                if (m_changeMaterial.Checked)
                {
                    m_entity.VoxelMaterial = ((MyMwcVoxelMaterialsEnum)m_selectVoxelMapMaterialCombobox.GetSelectedKey());
                }

                float x, y, z;
                if (float.TryParse(m_positionX.Text, out x) && float.TryParse(m_positionY.Text, out y) && float.TryParse(m_positionZ.Text, out z))
                {
                    m_entity.SetPosition(new Vector3(x, y, z));
                }
            }
            else
            {
                if (GetAsteroidType() == MyGuiAsteroidTypesEnum.VOXEL)
                {
                    MyMwcObjectBuilder_SmallShip_TypesEnum shipType = (MyMwcObjectBuilder_SmallShip_TypesEnum)
                                                                      Enum.ToObject(typeof(MyMwcObjectBuilder_SmallShip_TypesEnum), m_selectVoxelMapCombobox.GetSelectedKey());
                    MyMwcVoxelFilesEnum voxelFileEnum = (MyMwcVoxelFilesEnum)
                                                        Enum.ToObject(typeof(MyMwcVoxelFilesEnum), m_selectVoxelMapCombobox.GetSelectedKey());
                    MyMwcVoxelMaterialsEnum materialEnum = (MyMwcVoxelMaterialsEnum)
                                                           Enum.ToObject(typeof(MyMwcVoxelMaterialsEnum), m_selectVoxelMapMaterialCombobox.GetSelectedKey());

                    MyMwcObjectBuilder_VoxelMap voxelMapBuilder = MyMwcObjectBuilder_Base.CreateNewObject(MyMwcObjectBuilderTypeEnum.VoxelMap, null) as MyMwcObjectBuilder_VoxelMap;
                    voxelMapBuilder.VoxelMaterial = materialEnum;
                    voxelMapBuilder.VoxelFile     = voxelFileEnum;
                    MyEditor.Static.CreateFromObjectBuilder(voxelMapBuilder, Matrix.CreateWorld(m_newObjectPosition, Vector3.Forward, Vector3.Up), m_screenPosition);
                }
                else if (GetAsteroidType() == MyGuiAsteroidTypesEnum.STATIC)
                {
                    MyMwcObjectBuilder_StaticAsteroid_TypesEnum staticAsteroidType = (MyMwcObjectBuilder_StaticAsteroid_TypesEnum)
                                                                                     Enum.ToObject(typeof(MyMwcObjectBuilder_StaticAsteroid_TypesEnum), m_selectVoxelMapCombobox.GetSelectedKey());

                    MyMwcVoxelMaterialsEnum?materialEnum = null;
                    int materialKey = m_selectVoxelMapMaterialCombobox.GetSelectedKey();
                    if (materialKey != -1)
                    {
                        materialEnum = (MyMwcVoxelMaterialsEnum)Enum.ToObject(typeof(MyMwcVoxelMaterialsEnum), materialKey);
                    }

                    MyMwcObjectBuilder_StaticAsteroid staticAsteroidBuilder = new MyMwcObjectBuilder_StaticAsteroid(staticAsteroidType, materialEnum);
                    MyEditor.Static.CreateFromObjectBuilder(staticAsteroidBuilder, Matrix.CreateWorld(m_newObjectPosition, Vector3.Forward, Vector3.Up), m_screenPosition);
                }
            }

            MyGuiManager.CloseAllScreensExcept(MyGuiScreenGamePlay.Static);
        }
コード例 #3
0
ファイル: MyVoxelMap.cs プロジェクト: Bunni/Miner-Wars-2081
        private void LoadFile(Vector3 position, MyMwcObjectBuilder_VoxelMap objectBuilder)
        {
            MyCompressionFileLoad decompressFile = null;

            if (objectBuilder.VoxelData != null)
            {
                decompressFile = new MyCompressionFileLoad(objectBuilder.VoxelData);    
            }
            else
            {
                string voxelFilePath = MyVoxelFiles.Get(objectBuilder.VoxelFile).GetVoxFilePath();
                m_voxelFile = objectBuilder.VoxelFile;

                decompressFile = new MyCompressionFileLoad(voxelFilePath);
            }

            
            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("Decompress file header");

            //  Version of a VOX file
            int fileVersion = decompressFile.GetInt32();

            //  Not supported VOX file version
            MyCommonDebugUtils.AssertRelease(fileVersion == MyVoxelConstants.VOXEL_FILE_ACTUAL_VERSION);

            //  Size of this voxel map (in voxels)
            int sizeX = decompressFile.GetInt32();
            int sizeY = decompressFile.GetInt32();
            int sizeZ = decompressFile.GetInt32();

            //  Size of data cell in voxels. Has to be the same as current size specified by our constants.
            int cellSizeX = decompressFile.GetInt32();
            int cellSizeY = decompressFile.GetInt32();
            int cellSizeZ = decompressFile.GetInt32();
            MyCommonDebugUtils.AssertDebug(
                cellSizeX == MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS &&
                cellSizeY == MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS &&
                cellSizeZ == MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS);

            int cellsCountX = sizeX / cellSizeX;
            int cellsCountY = sizeY / cellSizeY;
            int cellsCountZ = sizeZ / cellSizeZ;

            //  Init ore deposit cells
            if (MyFakes.ENABLE_DISPLAYING_ORE_ON_HUD)
            {
                m_oreDepositCellsCountX = cellsCountX / MyVoxelConstants.VOXEL_MAP_ORE_DEPOSIT_CELL_IN_DATA_CELLS;
                m_oreDepositCellsCountY = cellsCountY / MyVoxelConstants.VOXEL_MAP_ORE_DEPOSIT_CELL_IN_DATA_CELLS;
                m_oreDepositCellsCountZ = cellsCountZ / MyVoxelConstants.VOXEL_MAP_ORE_DEPOSIT_CELL_IN_DATA_CELLS;

                m_oreDepositCells = new Dictionary<long, MyVoxelMapOreDepositCell>();
            }

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("InitVoxelMap");

            //  Init this voxel map (arrays are allocated, sizes calculated). It must be called before we start reading and seting voxels.
            InitVoxelMap(position, new MyMwcVector3Int(sizeX, sizeY, sizeZ), objectBuilder.VoxelMaterial);
            
            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("Cells foreach");

            MyMwcVector3Int cellCoord;
            for (cellCoord.X = 0; cellCoord.X < cellsCountX; cellCoord.X++)
            {
                for (cellCoord.Y = 0; cellCoord.Y < cellsCountY; cellCoord.Y++)
                {
                    for (cellCoord.Z = 0; cellCoord.Z < cellsCountZ; cellCoord.Z++)
                    {
                        //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("cell");

                        MyVoxelCellType cellType = (MyVoxelCellType)decompressFile.GetByte();

                        //  Cell's are FULL by default, therefore we don't need to change them
                        if (cellType != MyVoxelCellType.FULL)
                        {
                            MyVoxelContentCell newCell = AddCell(ref cellCoord);

                            //  If cell is empty we don't need to set all its voxels to empty. Just allocate cell and set its type to empty.
                            if (cellType == MyVoxelCellType.EMPTY)
                            {
                                newCell.SetToEmpty();
                            }
                            else if (cellType == MyVoxelCellType.MIXED)
                            {
                                decompressFile.GetBytes(cellSizeX * cellSizeY * cellSizeZ, buffer);
                                if (!MyFakes.MWCURIOSITY)
                                {
                                    newCell.SetAllVoxelContents(buffer);
                                }
                            }
                        }
                        //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
                    }
                }
            }

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("Materials + indestructible");

            if (!decompressFile.EndOfFile())
            {
                // Read materials and indestructible
                for (cellCoord.X = 0; cellCoord.X < cellsCountX; cellCoord.X++)
                {
                    for (cellCoord.Y = 0; cellCoord.Y < cellsCountY; cellCoord.Y++)
                    {
                        for (cellCoord.Z = 0; cellCoord.Z < cellsCountZ; cellCoord.Z++)
                        {
                            //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("mat");
                            var matCell = m_voxelMaterialCells[cellCoord.X][cellCoord.Y][cellCoord.Z];

                            bool isSingleMaterial = decompressFile.GetByte() == 1;
                            MyMwcVoxelMaterialsEnum material = MyMwcVoxelMaterialsEnum.Indestructible_01;
                            byte indestructibleContent = 0;

                            MyMwcVector3Int oreDepositCellCoord = GetOreDepositCellCoordByDataCellCoord(ref cellCoord);

                            if (isSingleMaterial)
                            {
                                //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("single material");
                                material = (MyMwcVoxelMaterialsEnum)decompressFile.GetByte();
                                indestructibleContent = MyVoxelMaterials.IsIndestructible(material) ? (byte)255 : (byte)0;
                                this.SetVoxelMaterialAndIndestructibleContentForWholeCell(material, indestructibleContent, ref cellCoord);
                                //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
                            }
                            else
                            {
                                //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("mixed material");                                

                                MyMwcVector3Int voxelCoordInCell;
                                for (voxelCoordInCell.X = 0; voxelCoordInCell.X < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.X++)
                                {
                                    for (voxelCoordInCell.Y = 0; voxelCoordInCell.Y < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.Y++)
                                    {
                                        for (voxelCoordInCell.Z = 0; voxelCoordInCell.Z < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.Z++)
                                        {
                                            material = (MyMwcVoxelMaterialsEnum)decompressFile.GetByte();
                                            indestructibleContent = decompressFile.GetByte();
                                            matCell.SetMaterialAndIndestructibleContent(material, indestructibleContent, ref voxelCoordInCell);
                                        }
                                    }
                                }
                                matCell.CalcAverageCellMaterial();
                                //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
                            }
                            //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
                        }
                    }
                }
            }

            // compute ore deposits
            if (MyFakes.ENABLE_DISPLAYING_ORE_ON_HUD)
            {
                MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("Compute ore deposits");

                for (cellCoord.X = 0; cellCoord.X < cellsCountX; cellCoord.X++)
                {
                    for (cellCoord.Y = 0; cellCoord.Y < cellsCountY; cellCoord.Y++)
                    {
                        for (cellCoord.Z = 0; cellCoord.Z < cellsCountZ; cellCoord.Z++)
                        {
                            MyMwcVector3Int oreDepositCellCoord = GetOreDepositCellCoordByDataCellCoord(ref cellCoord);
                            var matCell = m_voxelMaterialCells[cellCoord.X][cellCoord.Y][cellCoord.Z];
                            var contentCell = m_voxelContentCells[cellCoord.X][cellCoord.Y][cellCoord.Z];

                            if (matCell.IsSingleMaterialForWholeCell())
                            {
                                //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("single material");
                                var material = matCell.GetAverageCellMaterial();
                                if (MyVoxelMapOreMaterials.IsRareOre(material))
                                {
                                    int content = (contentCell == null) ? MyVoxelConstants.VOXEL_CELL_CONTENT_SUM_TOTAL : contentCell.GetVoxelContentSum();
                                    if (GetOreDepositCell(ref oreDepositCellCoord) == null)
                                    {
                                        AddOreDepositCell(ref oreDepositCellCoord).SetOreContent(material, content);
                                    }
                                }
                                //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
                            }
                            else
                            {
                                //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("more materials");
                                // buffer one rare material
                                MyMwcVoxelMaterialsEnum bufferedMaterial = MyMwcVoxelMaterialsEnum.Ice_01;  // IMPORTANT: the default value must be a rare material
                                int bufferedContent = 0;

                                MyMwcVector3Int voxelCoordInCell;
                                for (voxelCoordInCell.X = 0; voxelCoordInCell.X < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.X++)
                                {
                                    for (voxelCoordInCell.Y = 0; voxelCoordInCell.Y < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.Y++)
                                    {
                                        for (voxelCoordInCell.Z = 0; voxelCoordInCell.Z < MyVoxelConstants.VOXEL_DATA_CELL_SIZE_IN_VOXELS; voxelCoordInCell.Z++)
                                        {
                                            var material = matCell.GetMaterial(ref voxelCoordInCell);
                                            if (material == bufferedMaterial)  // do we buffer this material?
                                            {
                                                int content = (contentCell == null) ? MyVoxelConstants.VOXEL_CONTENT_FULL : contentCell.GetVoxelContent(ref voxelCoordInCell);
                                                bufferedContent += content;  // yes: just update the content
                                            }
                                            else
                                            {
                                                if (MyVoxelMapOreMaterials.IsRareOre(material))  // skip non-rare materials
                                                {
                                                    int content = (contentCell == null) ? MyVoxelConstants.VOXEL_CONTENT_FULL : contentCell.GetVoxelContent(ref voxelCoordInCell);
                                                    if (content > 0)  // skip empty cells
                                                    {
                                                        // new rare material: if there's any old buffered content, add it to the deposit
                                                        if (bufferedContent > 0 && GetOreDepositCell(ref oreDepositCellCoord) == null)
                                                        {
                                                            AddOreDepositCell(ref oreDepositCellCoord).SetOreContent(bufferedMaterial, bufferedContent);
                                                        }

                                                        bufferedMaterial = material;
                                                        bufferedContent = content;
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }

                                if (bufferedContent > 0 && GetOreDepositCell(ref oreDepositCellCoord) == null)  // if there's any buffered content left, add it to the deposit
                                {
                                    AddOreDepositCell(ref oreDepositCellCoord).SetOreContent(bufferedMaterial, bufferedContent);
                                }
                                //MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
                            }
                        }
                    }
                }
            }
        }
コード例 #4
0
ファイル: MyVoxelMap.cs プロジェクト: Bunni/Miner-Wars-2081
        public virtual void Init(string hudLabelText, Vector3 position, MyMwcObjectBuilder_VoxelMap objectBuilder)
        {
            StringBuilder hudLabelTextSb = (hudLabelText == null) ? null : new StringBuilder(hudLabelText);

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartProfilingBlock("base init");

            base.Init(hudLabelTextSb, null, null, null, null, objectBuilder);

            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().StartNextBlock("Decompress file");

            LoadFile(position, objectBuilder);
            MinerWars.AppCode.Game.Render.MyRender.GetRenderProfiler().EndProfilingBlock();
        }