public MyMwcObjectBuilder_FoundationFactory(MyMwcObjectBuilder_PrefabContainer prefabContainer, bool isBuilding, int buildingTimeFromStart, MyMwcObjectBuilder_ObjectToBuild buildingObject, List <MyMwcObjectBuilder_ObjectToBuild> buildingQueue) { PrefabContainer = prefabContainer; IsBuilding = isBuilding; BuildingTimeFromStart = buildingTimeFromStart; BuildingObject = buildingObject; BuildingQueue = buildingQueue; }
public MyMwcObjectBuilder_PrefabFoundationFactory(MyMwcObjectBuilder_PrefabFoundationFactory_TypesEnum foundationFactoryType, MyMwcObjectBuilder_Prefab_AppearanceEnum appearance, MyMwcVector3Short position, Vector3 anglesInContainer, float? prefabMaxHealth, float prefabHealthRatio, string displayName, float electricCapacity, bool? causesAlarm, int aiPriority, bool isBuilding, int buildingTimeFromStart, MyMwcObjectBuilder_ObjectToBuild buildingObject, List<MyMwcObjectBuilder_ObjectToBuild> buildingQueue) : base((int)foundationFactoryType, appearance, position, anglesInContainer, prefabMaxHealth, prefabHealthRatio, displayName, electricCapacity, causesAlarm, aiPriority) { IsBuilding = isBuilding; BuildingTimeFromStart = buildingTimeFromStart; BuildingObject = buildingObject; BuildingQueue = buildingQueue; }
public MyMwcObjectBuilder_PrefabFoundationFactory(MyMwcObjectBuilder_PrefabFoundationFactory_TypesEnum foundationFactoryType, MyMwcObjectBuilder_Prefab_AppearanceEnum appearance, MyMwcVector3Short position, Vector3 anglesInContainer, float?prefabMaxHealth, float prefabHealthRatio, string displayName, float electricCapacity, bool?causesAlarm, int aiPriority, bool isBuilding, int buildingTimeFromStart, MyMwcObjectBuilder_ObjectToBuild buildingObject, List <MyMwcObjectBuilder_ObjectToBuild> buildingQueue) : base((int)foundationFactoryType, appearance, position, anglesInContainer, prefabMaxHealth, prefabHealthRatio, displayName, electricCapacity, causesAlarm, aiPriority) { IsBuilding = isBuilding; BuildingTimeFromStart = buildingTimeFromStart; BuildingObject = buildingObject; BuildingQueue = buildingQueue; }
// Read this object from message-in internal override bool Read(BinaryReader binaryReader, EndPoint senderEndPoint, int gameVersion) { if (base.Read(binaryReader, senderEndPoint, gameVersion) == false) { return(NetworkError()); } // Is building bool?isBuilding = MyMwcMessageIn.ReadBoolEx(binaryReader, senderEndPoint); if (isBuilding == null) { return(NetworkError()); } IsBuilding = isBuilding.Value; MyMwcLog.IfNetVerbose_AddToLog("IsBuilding: " + IsBuilding); // Building time from start int?buildingTimeFromStart = MyMwcMessageIn.ReadInt32Ex(binaryReader, senderEndPoint); if (buildingTimeFromStart == null) { return(NetworkError()); } BuildingTimeFromStart = buildingTimeFromStart.Value; MyMwcLog.IfNetVerbose_AddToLog("BuildingTimeFromStart: " + BuildingTimeFromStart); // Prefab container bool?isPrefabContainer = MyMwcMessageIn.ReadBoolEx(binaryReader, senderEndPoint); if (isPrefabContainer == null) { return(NetworkError()); } if (isPrefabContainer.Value) { PrefabContainer = MyMwcObjectBuilder_Base.ReadAndCreateNewObject(binaryReader, senderEndPoint) as MyMwcObjectBuilder_PrefabContainer; if (PrefabContainer == null) { return(NetworkError()); } if (PrefabContainer.Read(binaryReader, senderEndPoint, gameVersion) == false) { return(NetworkError()); } } else { PrefabContainer = null; } // Building queue int?countBuildingQueueObjects = MyMwcMessageIn.ReadInt32Ex(binaryReader, senderEndPoint); if (countBuildingQueueObjects == null) { return(NetworkError()); } MyMwcLog.IfNetVerbose_AddToLog("CountBuildingQueueObjects: " + countBuildingQueueObjects); BuildingQueue = new List <MyMwcObjectBuilder_ObjectToBuild>(countBuildingQueueObjects.Value); for (int i = 0; i < countBuildingQueueObjects; i++) { MyMwcObjectBuilder_ObjectToBuild objectToBuild = MyMwcObjectBuilder_Base.ReadAndCreateNewObject(binaryReader, senderEndPoint) as MyMwcObjectBuilder_ObjectToBuild; if (objectToBuild == null) { return(NetworkError()); } if (objectToBuild.Read(binaryReader, senderEndPoint, gameVersion) == false) { return(NetworkError()); } BuildingQueue.Add(objectToBuild); } // Building object bool?isBuildingObject = MyMwcMessageIn.ReadBoolEx(binaryReader, senderEndPoint); if (isBuildingObject == null) { return(NetworkError()); } if (isBuildingObject.Value) { BuildingObject = MyMwcObjectBuilder_Base.ReadAndCreateNewObject(binaryReader, senderEndPoint) as MyMwcObjectBuilder_ObjectToBuild; if (BuildingObject == null) { return(NetworkError()); } if (BuildingObject.Read(binaryReader, senderEndPoint, gameVersion) == false) { return(NetworkError()); } } else { BuildingObject = null; } return(true); }