private static bool LoadMultiplayerSession(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) { MyLog.Default.WriteLine("LoadSession() - Start"); if (!MyWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, allowLocalMods: false)) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum.Error, MyMessageBoxButtonsType.OK, messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), messageText: MyTexts.Get(MyCommonTexts.DialogTextLocalModsDisabledInMultiplayer))); MyLog.Default.WriteLine("LoadSession() - End"); return(false); } MyWorkshop.DownloadModsAsync(world.Checkpoint.Mods, delegate(bool success) { if (success) { MyScreenManager.CloseAllScreensNowExcept(null); MyGuiSandbox.Update(16); if (MySession.Static != null) { MySession.Static.Unload(); MySession.Static = null; } string CustomBackgroundImage = null; GetCustomLoadingScreenPath(world.Checkpoint.Mods, out CustomBackgroundImage); MySessionLoader.StartLoading(delegate { LoadMultiplayer.Invoke(null, new object[] { world, multiplayerSession }); //MySession.LoadMultiplayer(world, multiplayerSession); }, null, CustomBackgroundImage, null); } else { multiplayerSession.Dispose(); MySessionLoader.UnloadAndExitToMenu(); if (MyGameService.IsOnline) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum.Error, MyMessageBoxButtonsType.OK, messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), messageText: MyTexts.Get(MyCommonTexts.DialogTextDownloadModsFailed))); } else { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox(MyMessageBoxStyleEnum.Error, MyMessageBoxButtonsType.OK, messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), messageText: new StringBuilder(string.Format(MyTexts.GetString(MyCommonTexts.DialogTextDownloadModsFailedSteamOffline), MySession.GameServiceName)))); } } MyLog.Default.WriteLine("LoadSession() - End"); }, delegate { multiplayerSession.Dispose(); MySessionLoader.UnloadAndExitToMenu(); }); return(false); }
private static void CheckDx11AndJoin(MyObjectBuilder_World world, MyMultiplayerBase multiplayer) { bool needsDx11 = world.Checkpoint.RequiresDX >= 11; if (!needsDx11 || MySandboxGame.IsDirectX11) { if (multiplayer.Battle) { if (multiplayer.BattleCanBeJoined) { MySessionLoader.LoadMultiplayerBattleWorld(world, multiplayer); } else { MyLog.Default.WriteLine("World downloaded but battle game ended"); MySessionLoader.UnloadAndExitToMenu(); MyGuiSandbox.Show(MyCommonTexts.MultiplayerErrorSessionEnded); multiplayer.Dispose(); } } else if (multiplayer.Scenario) { MySessionLoader.LoadMultiplayerScenarioWorld(world, multiplayer); } else { MySessionLoader.LoadMultiplayerSession(world, multiplayer); } } else { HandleDx11Needed(); } }
public static void LoadMultiplayerBattleWorld(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) { Debug.Assert(MySession.Static != null); MyLog.Default.WriteLine("LoadMultiplayerBattleWorld() - Start"); if (!MySteamWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, false)) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption : MyTexts.Get(MySpaceTexts.MessageBoxCaptionError), messageText : MyTexts.Get(MySpaceTexts.DialogTextLocalModsDisabledInMultiplayer), buttonType : MyMessageBoxButtonsType.OK, callback : delegate(MyGuiScreenMessageBox.ResultEnum result) { MyGuiScreenMainMenu.ReturnToMainMenu(); })); MyLog.Default.WriteLine("LoadMultiplayerBattleWorld() - End"); return; } MySteamWorkshop.DownloadModsAsync(world.Checkpoint.Mods, onFinishedCallback : delegate(bool success) { if (success) { MyScreenManager.CloseAllScreensNowExcept(null); MyGuiSandbox.Update(MyEngineConstants.UPDATE_STEP_SIZE_IN_MILLISECONDS); MyGuiScreenGamePlay.StartLoading(delegate { MySession.Static.LoadMultiplayerWorld(world, multiplayerSession); Debug.Assert(MySession.Static.Battle); if (BattleWorldLoaded != null) { BattleWorldLoaded(); } }); } else { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption : MyTexts.Get(MySpaceTexts.MessageBoxCaptionError), messageText : MyTexts.Get(MySpaceTexts.DialogTextDownloadModsFailed), buttonType : MyMessageBoxButtonsType.OK, callback : delegate(MyGuiScreenMessageBox.ResultEnum result) { MyGuiScreenMainMenu.ReturnToMainMenu(); })); } MyLog.Default.WriteLine("LoadMultiplayerBattleWorld() - End"); }, onCancelledCallback : delegate() { multiplayerSession.Dispose(); MyGuiScreenMainMenu.ReturnToMainMenu(); }); }
public static void LoadMultiplayerSession(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) { MyLog.Default.WriteLine("LoadSession() - Start"); if (!MySteamWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, false)) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), messageText: MyTexts.Get(MyCommonTexts.DialogTextLocalModsDisabledInMultiplayer), buttonType: MyMessageBoxButtonsType.OK)); MyLog.Default.WriteLine("LoadSession() - End"); return; } MySteamWorkshop.DownloadModsAsync(world.Checkpoint.Mods, onFinishedCallback : delegate(bool success) { if (success) { //Sandbox.Audio.MyAudio.Static.Mute = true; MyScreenManager.CloseAllScreensNowExcept(null); MyGuiSandbox.Update(VRage.Game.MyEngineConstants.UPDATE_STEP_SIZE_IN_MILLISECONDS); // May be called from gameplay, so we must make sure we unload the current game if (MySession.Static != null) { MySession.Static.Unload(); MySession.Static = null; } MyGuiScreenGamePlay.StartLoading(delegate { MySession.LoadMultiplayer(world, multiplayerSession); }); } else { if (MyMultiplayer.Static != null) { MyMultiplayer.Static.Dispose(); } MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), messageText: MyTexts.Get(MyCommonTexts.DialogTextDownloadModsFailed), buttonType: MyMessageBoxButtonsType.OK)); } MyLog.Default.WriteLine("LoadSession() - End"); }, onCancelledCallback : delegate() { multiplayerSession.Dispose(); }); }
private static void OnJoinBattleFailed(MyGuiScreenProgress progress, MyMultiplayerBase multiplayer, string status) { if (multiplayer != null) { multiplayer.Dispose(); } progress.Cancel(); StringBuilder error = new StringBuilder(); error.AppendFormat(MySpaceTexts.DialogTextJoinBattleLobbyFailed, status); MyGuiScreenMessageBox mb = MyGuiSandbox.CreateMessageBox(messageText: error, messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(mb); }
private static void OnDownloadProgressChanged(MyGuiScreenProgress progress, MyDownloadWorldResult result, MyMultiplayerBase multiplayer) { switch (result.State) { case MyDownloadWorldStateEnum.Success: progress.CloseScreen(); var world = multiplayer.ProcessWorldDownloadResult(result); if (MyFakes.ENABLE_BATTLE_SYSTEM && multiplayer.Battle) { MyGuiScreenLoadSandbox.LoadMultiplayerBattleWorld(world, multiplayer); } else { MyGuiScreenLoadSandbox.LoadMultiplayerSession(world, multiplayer); } break; case MyDownloadWorldStateEnum.InProgress: if (result.ReceivedBlockCount == 1) { MyLog.Default.WriteLine("First world part received"); } string percent = (result.Progress * 100).ToString("0."); float size = result.ReceivedDatalength; string prefix = MyUtils.FormatByteSizePrefix(ref size); string worldSize = size.ToString("0.") + " " + prefix + "B"; if (progress.Text != null) { progress.Text.Clear(); } if (float.IsNaN(result.Progress)) { MyLog.Default.WriteLine("World requested - preemble received"); if (progress.Text != null) { progress.Text.Append(MyTexts.Get(MySpaceTexts.DialogWaitingForWorldData)); } } else { if (progress.Text != null) { progress.Text.AppendFormat(MyTexts.GetString(MySpaceTexts.DialogTextDownloadingWorld), percent, worldSize); } } break; case MyDownloadWorldStateEnum.WorldNotAvailable: MyLog.Default.WriteLine("World requested - world not available"); progress.Cancel(); MyGuiSandbox.Show(MySpaceTexts.DialogDownloadWorld_WorldDoesNotExists); multiplayer.Dispose(); break; case MyDownloadWorldStateEnum.ConnectionFailed: MyLog.Default.WriteLine("World requested - connection failed"); progress.Cancel(); MyGuiSandbox.Show(MyTexts.AppendFormat(new StringBuilder(), MySpaceTexts.MultiplayerErrorConnectionFailed, result.ConnectionError)); multiplayer.Dispose(); break; case MyDownloadWorldStateEnum.DeserializationFailed: case MyDownloadWorldStateEnum.InvalidMessage: MyLog.Default.WriteLine("World requested - message invalid (wrong version?)"); progress.Cancel(); MyGuiSandbox.Show(MySpaceTexts.DialogTextDownloadWorldFailed); multiplayer.Dispose(); break; default: throw new InvalidBranchException(); } }
private static void DownloadWorld(MyGuiScreenProgress progress, MyMultiplayerBase multiplayer) { if (progress.Text != null) { progress.Text.Clear(); progress.Text.Append(MyTexts.Get(MySpaceTexts.MultiplayerStateConnectingToServer)); } MyLog.Default.WriteLine("World requested"); const float worldRequestTimeout = 40; // in seconds Stopwatch worldRequestTime = Stopwatch.StartNew(); ulong serverId = multiplayer.GetOwner(); bool connected = false; progress.Tick += () => { P2PSessionState state = default(P2PSessionState); Peer2Peer.GetSessionState(multiplayer.ServerId, ref state); if (!connected && state.ConnectionActive) { MyLog.Default.WriteLine("World requested - connection alive"); connected = true; if (progress.Text != null) { progress.Text.Clear(); progress.Text.Append(MyTexts.Get(MySpaceTexts.MultiplayerStateWaitingForServer)); } } //progress.Text.Clear(); //progress.Text.AppendLine("Connecting: " + state.Connecting); //progress.Text.AppendLine("ConnectionActive: " + state.ConnectionActive); //progress.Text.AppendLine("Relayed: " + state.UsingRelay); //progress.Text.AppendLine("Bytes queued: " + state.BytesQueuedForSend); //progress.Text.AppendLine("Packets queued: " + state.PacketsQueuedForSend); //progress.Text.AppendLine("Last session error: " + state.LastSessionError); //progress.Text.AppendLine("Original server: " + serverId); //progress.Text.AppendLine("Current server: " + multiplayer.Lobby.GetOwner()); //progress.Text.AppendLine("Game version: " + multiplayer.AppVersion); if (serverId != multiplayer.GetOwner()) { MyLog.Default.WriteLine("World requested - failed, server changed"); progress.Cancel(); MyGuiSandbox.Show(MySpaceTexts.MultiplayerErrorServerHasLeft); multiplayer.Dispose(); } if (worldRequestTime.IsRunning && worldRequestTime.Elapsed.TotalSeconds > worldRequestTimeout) { MyLog.Default.WriteLine("World requested - failed, server changed"); progress.Cancel(); MyGuiSandbox.Show(MySpaceTexts.MultiplaterJoin_ServerIsNotResponding); multiplayer.Dispose(); } }; var downloadResult = multiplayer.DownloadWorld(); downloadResult.ProgressChanged += (result) => { worldRequestTime.Stop(); OnDownloadProgressChanged(progress, result, multiplayer); }; progress.ProgressCancelled += () => { downloadResult.Cancel(); multiplayer.Dispose(); //var joinScreen = MyScreenManager.GetScreenWithFocus() as MyGuiScreenJoinGame; //if (joinScreen != null) // joinScreen.ReloadList(); }; }
public static void LoadMultiplayerSession(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) { MyLog.Default.WriteLine("LoadSession() - Start"); if (!MySteamWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, false)) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), messageText: MyTexts.Get(MyCommonTexts.DialogTextLocalModsDisabledInMultiplayer), buttonType: MyMessageBoxButtonsType.OK)); MyLog.Default.WriteLine("LoadSession() - End"); return; } var customLoadingScreenPath = GetCustomLoadingScreenImagePath(world.Checkpoint.CustomLoadingScreenImage); MySteamWorkshop.DownloadModsAsync(world.Checkpoint.Mods, onFinishedCallback : delegate(bool success, string mismatchMods) { if (success) { CheckMismatchmods(mismatchMods, delegate(ResultEnum val) { if (val == ResultEnum.OK) { //Sandbox.Audio.MyAudio.Static.Mute = true; MyScreenManager.CloseAllScreensNowExcept(null); MyGuiSandbox.Update(MyEngineConstants.UPDATE_STEP_SIZE_IN_MILLISECONDS); // May be called from gameplay, so we must make sure we unload the current game if (MySession.Static != null) { MySession.Static.Unload(); MySession.Static = null; } StartLoading(delegate { MySession.LoadMultiplayer(world, multiplayerSession); }, customLoadingScreenPath, world.Checkpoint.CustomLoadingScreenText); } else { MySessionLoader.UnloadAndExitToMenu(); } }); } else { if (MyMultiplayer.Static != null) { MyMultiplayer.Static.Dispose(); } if (MySteam.IsOnline) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), messageText: MyTexts.Get(MyCommonTexts.DialogTextDownloadModsFailed), buttonType: MyMessageBoxButtonsType.OK)); } else { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), messageText: MyTexts.Get(MyCommonTexts.DialogTextDownloadModsFailedSteamOffline), buttonType: MyMessageBoxButtonsType.OK)); } } MyLog.Default.WriteLine("LoadSession() - End"); }, onCancelledCallback : delegate() { multiplayerSession.Dispose(); }); }
public static void LoadMultiplayerSession(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) { MyLog.Default.WriteLine("LoadSession() - Start"); if (!MySteamWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, false)) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), messageText: MyTexts.Get(MyCommonTexts.DialogTextLocalModsDisabledInMultiplayer), buttonType: MyMessageBoxButtonsType.OK)); MyLog.Default.WriteLine("LoadSession() - End"); return; } MySteamWorkshop.DownloadModsAsync(world.Checkpoint.Mods, onFinishedCallback: delegate(bool success,string mismatchMods) { if (success) { CheckMismatchmods(mismatchMods, delegate(VRage.Game.ModAPI.ResultEnum val) { if (val == VRage.Game.ModAPI.ResultEnum.OK) { //Sandbox.Audio.MyAudio.Static.Mute = true; MyScreenManager.CloseAllScreensNowExcept(null); MyGuiSandbox.Update(VRage.Game.MyEngineConstants.UPDATE_STEP_SIZE_IN_MILLISECONDS); // May be called from gameplay, so we must make sure we unload the current game if (MySession.Static != null) { MySession.Static.Unload(); MySession.Static = null; } MyGuiScreenGamePlay.StartLoading(delegate { MySession.LoadMultiplayer(world, multiplayerSession); }); } else { MyGuiScreenMainMenu.UnloadAndExitToMenu(); } }); } else { if (MyMultiplayer.Static != null) { MyMultiplayer.Static.Dispose(); } if (MySteam.IsOnline) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), messageText: MyTexts.Get(MyCommonTexts.DialogTextDownloadModsFailed), buttonType: MyMessageBoxButtonsType.OK)); } else { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError), messageText: MyTexts.Get(MyCommonTexts.DialogTextDownloadModsFailedSteamOffline), buttonType: MyMessageBoxButtonsType.OK)); } } MyLog.Default.WriteLine("LoadSession() - End"); }, onCancelledCallback: delegate() { multiplayerSession.Dispose(); }); }
private static void OnDownloadProgressChanged(MyGuiScreenProgress progress, MyDownloadWorldResult result, MyMultiplayerBase multiplayer) { switch (result.State) { case MyDownloadWorldStateEnum.Success: progress.CloseScreen(); var world = multiplayer.ProcessWorldDownloadResult(result); CheckDx11AndJoin(world, multiplayer); break; case MyDownloadWorldStateEnum.InProgress: if (result.ReceivedBlockCount == 1) MyLog.Default.WriteLine("First world part received"); string percent = (result.Progress * 100).ToString("0."); float size = result.ReceivedDatalength; string prefix = MyUtils.FormatByteSizePrefix(ref size); string worldSize = size.ToString("0.") + " " + prefix + "B"; if (progress.Text != null) progress.Text.Clear(); if (float.IsNaN(result.Progress)) { MyLog.Default.WriteLine("World requested - preemble received"); if (progress.Text != null) progress.Text.Append(MyTexts.Get(MyCommonTexts.DialogWaitingForWorldData)); } else { if (progress.Text != null) progress.Text.AppendFormat(MyTexts.GetString(MyCommonTexts.DialogTextDownloadingWorld), percent, worldSize); } break; case MyDownloadWorldStateEnum.WorldNotAvailable: MyLog.Default.WriteLine("World requested - world not available"); progress.Cancel(); MyGuiSandbox.Show(MyCommonTexts.DialogDownloadWorld_WorldDoesNotExists); multiplayer.Dispose(); break; case MyDownloadWorldStateEnum.ConnectionFailed: MyLog.Default.WriteLine("World requested - connection failed"); progress.Cancel(); MyGuiSandbox.Show(MyTexts.AppendFormat(new StringBuilder(), MyCommonTexts.MultiplayerErrorConnectionFailed, result.ConnectionError)); multiplayer.Dispose(); break; case MyDownloadWorldStateEnum.DeserializationFailed: case MyDownloadWorldStateEnum.InvalidMessage: MyLog.Default.WriteLine("World requested - message invalid (wrong version?)"); progress.Cancel(); MyGuiSandbox.Show(MyCommonTexts.DialogTextDownloadWorldFailed); multiplayer.Dispose(); break; default: throw new InvalidBranchException(); } }
private static void OnJoinFailed(MyGuiScreenProgress progress, MyMultiplayerBase multiplayer, string status) { if (multiplayer != null) { multiplayer.Dispose(); } progress.Cancel(); StringBuilder error = new StringBuilder(); error.AppendFormat(MyCommonTexts.DialogTextJoinWorldFailed, status); MyGuiScreenMessageBox mb = MyGuiSandbox.CreateMessageBox(messageText: error, messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(mb); }
private static void DownloadWorld(MyGuiScreenProgress progress, MyMultiplayerBase multiplayer) { if (progress.Text != null) { progress.Text.Clear(); progress.Text.Append(MyTexts.Get(MyCommonTexts.MultiplayerStateConnectingToServer)); } MyLog.Default.WriteLine("World requested"); const float worldRequestTimeout = 40; // in seconds Stopwatch worldRequestTime = Stopwatch.StartNew(); ulong serverId = multiplayer.GetOwner(); bool connected = false; progress.Tick += () => { P2PSessionState state = default(P2PSessionState); Peer2Peer.GetSessionState(multiplayer.ServerId, ref state); if (!connected && state.ConnectionActive) { MyLog.Default.WriteLine("World requested - connection alive"); connected = true; if (progress.Text != null) { progress.Text.Clear(); progress.Text.Append(MyTexts.Get(MyCommonTexts.MultiplayerStateWaitingForServer)); } } //progress.Text.Clear(); //progress.Text.AppendLine("Connecting: " + state.Connecting); //progress.Text.AppendLine("ConnectionActive: " + state.ConnectionActive); //progress.Text.AppendLine("Relayed: " + state.UsingRelay); //progress.Text.AppendLine("Bytes queued: " + state.BytesQueuedForSend); //progress.Text.AppendLine("Packets queued: " + state.PacketsQueuedForSend); //progress.Text.AppendLine("Last session error: " + state.LastSessionError); //progress.Text.AppendLine("Original server: " + serverId); //progress.Text.AppendLine("Current server: " + multiplayer.Lobby.GetOwner()); //progress.Text.AppendLine("Game version: " + multiplayer.AppVersion); if (serverId != multiplayer.GetOwner()) { MyLog.Default.WriteLine("World requested - failed, server changed"); progress.Cancel(); MyGuiSandbox.Show(MyCommonTexts.MultiplayerErrorServerHasLeft); multiplayer.Dispose(); } if (worldRequestTime.IsRunning && worldRequestTime.Elapsed.TotalSeconds > worldRequestTimeout) { MyLog.Default.WriteLine("World requested - failed, server changed"); progress.Cancel(); MyGuiSandbox.Show(MyCommonTexts.MultiplaterJoin_ServerIsNotResponding); multiplayer.Dispose(); } }; var downloadResult = multiplayer.DownloadWorld(); downloadResult.ProgressChanged += (result) => { worldRequestTime.Stop(); OnDownloadProgressChanged(progress, result, multiplayer); }; progress.ProgressCancelled += () => { downloadResult.Cancel(); multiplayer.Dispose(); //var joinScreen = MyScreenManager.GetScreenWithFocus() as MyGuiScreenJoinGame; //if (joinScreen != null) // joinScreen.ReloadList(); }; }
public static void LoadMultiplayerBattleWorld(MyObjectBuilder_World world, MyMultiplayerBase multiplayerSession) { Debug.Assert(MySession.Static != null); MyLog.Default.WriteLine("LoadMultiplayerBattleWorld() - Start"); if (!MySteamWorkshop.CheckLocalModsAllowed(world.Checkpoint.Mods, false)) { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionError), messageText: MyTexts.Get(MySpaceTexts.DialogTextLocalModsDisabledInMultiplayer), buttonType: MyMessageBoxButtonsType.OK, callback: delegate(MyGuiScreenMessageBox.ResultEnum result) { MyGuiScreenMainMenu.ReturnToMainMenu(); })); MyLog.Default.WriteLine("LoadMultiplayerBattleWorld() - End"); return; } MySteamWorkshop.DownloadModsAsync(world.Checkpoint.Mods, onFinishedCallback: delegate(bool success) { if (success) { MyScreenManager.CloseAllScreensNowExcept(null); MyGuiSandbox.Update(MyEngineConstants.UPDATE_STEP_SIZE_IN_MILLISECONDS); MyGuiScreenGamePlay.StartLoading(delegate { MySession.Static.LoadMultiplayerWorld(world, multiplayerSession); Debug.Assert(MySession.Static.Battle); if (BattleWorldLoaded != null) BattleWorldLoaded(); }); } else { MyGuiSandbox.AddScreen(MyGuiSandbox.CreateMessageBox( messageCaption: MyTexts.Get(MySpaceTexts.MessageBoxCaptionError), messageText: MyTexts.Get(MySpaceTexts.DialogTextDownloadModsFailed), buttonType: MyMessageBoxButtonsType.OK, callback: delegate(MyGuiScreenMessageBox.ResultEnum result) { MyGuiScreenMainMenu.ReturnToMainMenu(); })); } MyLog.Default.WriteLine("LoadMultiplayerBattleWorld() - End"); }, onCancelledCallback: delegate() { multiplayerSession.Dispose(); MyGuiScreenMainMenu.ReturnToMainMenu(); }); }