// Update is called once per frame void Update() { commonText.text = labelTag; if (!isLocalPlayer) { return; } if (myManager.TypeStart() != null && toType.Length == 0) { foreach (var item in myManager.TypeStart()) { if (item.Key == true) { toType = item.Value; currectCharSet = new List <char>(); correctCharNumb = 0; currectCharSet.AddRange(toType); } } } //Debug.Log("probalom elérni a szöveget: "+myManager.GetGlobalController().textForEveryone); if (myManager.TypeStart() == null && toType.Length == 0 && !myManager.GetGlobalController().textForEveryone.Contains("PRESS ENTER") && !myManager.GetGlobalController().textForEveryone.Contains("COUNT DOWN") && myManager.GetGlobalController().textForEveryone != null) { toType = myManager.GetGlobalController().textForEveryone; correctCharNumb = 0; currectCharSet = new List <char>(); currectCharSet.AddRange(toType); } if (toType != "" && correctCharNumb != currectCharSet.Count) { Debug.Log("check"); CharCheck(); if (myManager.GetGlobalController().textForEveryone.Contains("PRESS ENTER")) { DoTheCleanup(); } } if (fireIt) { fireBallScript.StartCurrent(); if (gameObject.name.Equals("Player1")) { CmdScoreOnClient(1); } else { CmdScoreOnClient(2); } //ez a visszaállítás rész!!! toType = ""; typerText.text = ""; currentlyCorrect = ""; currectCharSet = new List <char>(); correctCharNumb = 0; fireIt = false; } if (Input.GetKeyDown(KeyCode.Return)) { Debug.Log("Enter pressed name: " + gameObject.name); if (gameObject.name.EndsWith("(Clone)")) { CmdClientReadySign(); } else { labelTag += "\nready"; commonText.text += "\nready"; myManager.EnterPressedByClient(gameObject.name); } } }