void FixedUpdate() { //Vector3 movement = new Vector3 (joystick.Horizontal () * Time.deltaTime, 0.0f, joystick.Vertical() * Time.deltaTime); //rb.AddForce (movement * speed); this.gameObject.transform.position += this.gameObject.transform.forward * Time.deltaTime * (speed * joystick.Vertical()); this.gameObject.transform.position += this.gameObject.transform.right * Time.deltaTime * (speed * joystick.Horizontal()); }