public void Draw(GameTime gameTime, MyGraphicsClass graphics) { graphics.BeginWorld(); foreach (GameObject obj in listManager.GetList <GameObject>()) { obj.Draw(gameTime, graphics); } graphics.EndWorld(); }
/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Wheat); myGraphicsObject.BeginWorld(); backGround.Draw(gameTime, myGraphicsObject); myGraphicsObject.End(); this.GameObjectCollection.Draw(gameTime, this.GraphicsObject); }