public void Queue_And_Dequeue_Values() { // assign var myQueue = new MyGenericQueue.MyQueue <int>(); // act myQueue.Enqueue(111); myQueue.Enqueue(222); myQueue.Enqueue(333); myQueue.Enqueue(444); myQueue.Enqueue(555); // assert myQueue.Count.ShouldBe(5); var scratch1 = myQueue.Peek(); scratch1.ShouldBe(111); var scratch2 = myQueue.Dequeue(); scratch2.ShouldBe(111); var scratch3 = myQueue.Dequeue(); scratch3.ShouldBe(222); myQueue.Dequeue(); myQueue.Dequeue(); myQueue.Count.ShouldBe(1); var scratch4 = myQueue.Dequeue(); scratch4.ShouldBe(555); myQueue.Count.ShouldBe(0); }
public void ReturnAnArray() { // assign var myQueue = new MyGenericQueue.MyQueue <int>(); // act myQueue.Enqueue(111); myQueue.Enqueue(222); myQueue.Enqueue(333); myQueue.Enqueue(444); myQueue.Enqueue(555); // assert myQueue.Count.ShouldBe(5); var myQueueArray = myQueue.ToArray(); myQueueArray.ShouldBeOfType <int[]>(); myQueueArray[0].ShouldBe(111); myQueueArray[1].ShouldBe(222); myQueueArray[2].ShouldBe(333); myQueueArray[3].ShouldBe(444); myQueueArray[4].ShouldBe(555); }