public void DidEnemyWin_IfEnemyWin_ReturnFalse() { //Arrange MyGame enemy = new MyGame(); User newEnemy = new User(); newEnemy.IsGamer = true; newEnemy.UserName = "******"; Clan enemyClan = new Clan(); enemyClan.ClanName = "The Worst"; newEnemy.ClanInfo = enemyClan; enemy.CurrentUser = newEnemy; //Act User winner = new User(); winner.IsGamer = true; winner.UserName = "******"; Clan newEnemyClan = new Clan(); newEnemyClan.ClanName = "Rodrigus"; newEnemy.ClanInfo = newEnemyClan; bool DidEnemyWin = enemy.DidEnemyWin(newEnemy); //Assert Assert.IsFalse(DidEnemyWin); }