private void Start() { benchmarkPos = tileHandler.squareInstances[4].tile.transform.position; tileFinder = tileFinderObj.GetComponent <TileFinder>(); inven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); unit = inven.FindChampFromInstance(unitObj); }
private void Awake() { tileHandler = MyFunc.GetObject(MyFunc.ObjType.TILE_CONTAINER).GetComponent <TileHandler>(); detectedTile = new TileHandler.TileInfo(); isChest = false; }
public void SetupList() { GameObject parrent = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI); objList = new List <GameObject>(); objList.Add(parrent.transform.Find("MaxUnit").gameObject); objList.Add(parrent.transform.Find("ExpBall").Find("MaxUnit").gameObject); }
private void Awake() { goldUi = GetComponent <GoldUi>(); unitCount = GetComponent <UnitCount>(); goldStatue = MyFunc.GetObject(MyFunc.ObjType.FIXED_OBJECT). transform.Find("GoldDragons").GetComponent <GoldStatue>(); goldTextObj = transform.Find("Gold").gameObject; }
private void Awake() { shopObj = transform.Find("ShopObj").gameObject; shopObj.SetActive(true); shopCollider = MyFunc.GetObject(MyFunc.ObjType.SHOP_COLLIDER).GetComponent <ShopCollider>(); rollChamps = transform.Find("ShopObj/ChampContainer").GetComponent <RollChampions>(); }
private void Awake() { tileHandler = MyFunc.GetObject(MyFunc.ObjType.FIXED_OBJECT). transform.Find("Tiles").GetComponent <TileHandler>(); goldUi = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); unitCount = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <UnitCount>(); inven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); }
private void Awake() { _containerHandler = GameObject.Find("Shop/ShopObj/ChampContainer").GetComponent <RollChampions>(); _lockHandler = GameObject.Find("Shop/ShopObj/ShopUi/LockButton").GetComponent <LockHandler>(); rerollCost = 2; goldUi = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); msg = MyFunc.GetObject(MyFunc.ObjType.MESSAGE_BOX).GetComponent <MessageBox>(); }
private void Awake() { shopCollider = transform.parent.GetComponent <ShopCollider>(); shopContainer = MyFunc.GetObject(MyFunc.ObjType.SHOP_CONTAINER).GetComponent <RollChampions>(); inven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); gold = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); unitCount = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <UnitCount>(); msg = MyFunc.GetObject(MyFunc.ObjType.MESSAGE_BOX).GetComponent <MessageBox>(); }
private void Awake() { unitObj = transform.parent.parent.gameObject; tileHandler = MyFunc.GetObject(MyFunc.ObjType.TILE_CONTAINER).GetComponent <TileHandler>(); landingTile = new TileHandler.TileInfo(); tileFinderObj = unitObj.transform.Find("TileFinder").gameObject; posCorrectionZ = 2.4f; posCorrectionX = 1.5f; cameraCorrectionX = 0.05f; cameraCorrectionZ = 0.0415f; }
private void Awake() { currentExp = 0; maxExp = 1; add = 4; slider = GetComponent <Image>(); goldUi = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); unitCount = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <UnitCount>(); messageBox = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI). transform.Find("MessageBox").GetComponent <MessageBox>(); }
// 켜지는 순간 target을 정하고 걸어간다. private void Awake() { playerInven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); computerInven = MyFunc.GetObject(MyFunc.ObjType.ENEMY). transform.Find("Inventory").GetComponent <Inventory>(); target = default; enemyList = default; unitObj = transform.parent.gameObject; unit = default; myAni = transform.parent.Find("character").GetComponent <Animator>(); isEnemyInRange = false; moveSpeed = 1.0f; attackSpeed = 1.0f; }
private void Awake() { maxHp = 100f; playerHp = maxHp; hpImg = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI). transform.Find("HpBar/ForeImg").GetComponent <Image>(); unitCount = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <UnitCount>(); inven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); enemyInven = MyFunc.GetObject(MyFunc.ObjType.ENEMY). transform.Find("Inventory").GetComponent <Inventory>(); enemys = default; players = default; }
private void Awake() { _timer = 30; turnSkip = -1; _uiText = GameObject.Find("Count").GetComponent <UnityEngine.UI.Text>(); playBtn = MyFunc.GetObject(MyFunc.ObjType.PLAY_BUTTON).GetComponent <PlayButton>(); upgradeBtn = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI). transform.Find("UpgradeBtn").GetComponent <UpgradeBtn>(); playerInven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); playerGoldInfo = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); enemyInven = MyFunc.GetObject(MyFunc.ObjType.ENEMY).transform.Find("Inventory"). GetComponent <Inventory>(); enemyHandler = MyFunc.GetObject(MyFunc.ObjType.ENEMY).GetComponent <EnemyHandler>(); playerHandler = MyFunc.GetObject(MyFunc.ObjType.PLAYER).GetComponent <PlayerHandler>(); }
private void Awake() { tileHandler = transform.Find("Tiles").GetComponent <TileHandler>(); goldUi = transform.Find("EnemyInfo").GetComponent <GoldUi>(); unitCount = transform.Find("EnemyInfo").GetComponent <UnitCount>(); goldStatue = transform.Find("GoldDragons").GetComponent <GoldStatue>(); container = transform.Find("ChampContainer").GetComponent <RollChampions>(); hpImg = transform.Find("EnemyUi/HpBar/ForeImg").GetComponent <Image>(); maxHp = 100f; enemyHp = maxHp; inven = transform.Find("Inventory").GetComponent <Inventory>(); playerInven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); enemys = default; players = default; }
private void Awake() { gold = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); }
private void Awake() { inven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); upgradeButton = transform.Find("Image").gameObject; }
private void Awake() { playImg = transform.Find("Image").gameObject; timerHandler = MyFunc.GetObject(MyFunc.ObjType.TIMER).GetComponent <TimerHandler>(); VisibleButton(); }