public void resetSelect() { if (!player2.submitted && !player1.submitted) { foreach (MyButton button in startScreen.GetComponentsInChildren <MyButton>()) { button.interactable = true; } sureScreen.transform.GetChild(2).GetComponent <MyButton>().interactable = false; sureScreen.SetActive(false); player1.SetSelectedGameObject(startScreen.transform.GetChild(2).gameObject); player2.SetSelectedGameObject(startScreen.transform.GetChild(6).gameObject); } else { SceneManager.LoadScene(0); } player2.submitted = player1.submitted = false; }