コード例 #1
0
        void OnSectorItemRemoved(MyEnvironmentItems item, MyEnvironmentItems.ItemInfo value)
        {
            foreach (var spawner in m_spawners)
            {
                spawner.Value.EnvironmentItems.Save = true;
            }

            if (m_saved == false)
            {
                m_planet.OnEnviromentSectorItemRemoved(m_pos);
                m_saved = true;
            }
        }
コード例 #2
0
        public void PlaceItems()
        {
            ProfilerShort.Begin("flora :   spawn");
            Vector3 direction = -m_planet.GetWorldGravity(m_sectorCenter);

            direction.Normalize();

            var random = MyRandom.Instance;

            using (var stateToken = random.PushSeed(m_cellHashCode))
            {
                for (int i = 0; i < NumItemsInSector; ++i)
                {
                    Vector3D spawnPosition = GetRandomPosition(ref SectorBox);
                    Vector3D localPosition;
                    MyVoxelCoordSystems.WorldPositionToLocalPosition(m_planet.PositionLeftBottomCorner, ref spawnPosition, out localPosition);
                    Vector3D gravity = m_planet.GetWorldGravityNormalized(ref spawnPosition);

                    localPosition = m_planet.GetClosestSurfacePoint(ref localPosition, ref gravity, NUM_PLACE_ITERATION, 0);
                    MyVoxelCoordSystems.LocalPositionToWorldPosition(m_planet.PositionLeftBottomCorner, ref localPosition, out spawnPosition);
                    if (m_planet.Storage.DataProvider.IsMaterialAtPositionSpawningFlora(ref localPosition))
                    {
                        m_spawnPositions.Add(spawnPosition);
                    }
                }

                if (m_spawnPositions.Count > 0)
                {
                    m_spawners = new Dictionary <MyStringHash, MyEnvironmentItems.MyEnvironmentItemsSpawnData>();
                    var itemClasses = MyDefinitionManager.Static.GetEnvironmentItemClassDefinitions();
                    ProfilerShort.Begin("flora :  begin spawn");
                    foreach (var itemClass in itemClasses)
                    {
                        m_spawners[itemClass.Id.SubtypeId] = MyEnvironmentItems.BeginSpawn(itemClass);
                        m_spawners[itemClass.Id.SubtypeId].EnvironmentItems.Save         = false;
                        m_spawners[itemClass.Id.SubtypeId].EnvironmentItems.CellsOffset  = m_planet.PositionLeftBottomCorner;
                        m_spawners[itemClass.Id.SubtypeId].EnvironmentItems.ItemRemoved += OnSectorItemRemoved;
                    }

                    ProfilerShort.End();
                    for (int i = 0; i < m_spawnPositions.Count; ++i)
                    {
                        int value = random.Next(1, 4);

                        var cl = MyDefinitionManager.Static.GetRandomEnvironmentClass(value);
                        if (cl != null)
                        {
                            var itemDef = cl.GetRandomItemDefinition();
                            if (itemDef != null)
                            {
                                var spawner = m_spawners[cl.Id.SubtypeId];
                                MyEnvironmentItems.SpawnItem(spawner, itemDef, m_spawnPositions[i], direction);
                                m_numPlacedItems++;
                            }
                        }
                    }
                    ProfilerShort.Begin("flora : end spawn");
                    foreach (var spawner in m_spawners)
                    {
                        MyEnvironmentItems.EndSpawn(spawner.Value, false);
                    }
                    ProfilerShort.End();

                    m_spawnPositions.Clear();
                }
            }
            ProfilerShort.End();
        }
コード例 #3
0
 internal MyRenderComponentEnvironmentItems(MyEnvironmentItems environmentItems)
 {
     EnvironmentItems = environmentItems;
 }