bool IMyEntities.Exist(IMyEntity entity) { if (entity is MyEntity) { return(MyEntities.Exist(entity as MyEntity)); } return(false); }
private void OnCutFloatingObjectConfirm(MyFloatingObject floatingObj) { Debug.Assert(floatingObj != null); if (MyEntities.Exist(floatingObj)) { DeactivateCopyPasteVoxel(true); DeactivateCopyPaste(true); m_floatingObjectClipboard.CutFloatingObject(floatingObj); } }