public override int[] GetShotPlacementInfo() { bool inputIsInt; int ColNum; int RowNum; bool hasLooped = false; do { Console.Clear(); MyEnemyBoard.PrintBoard(); if (hasLooped) { Console.WriteLine("You already guessed that square, try again."); } do { Console.WriteLine($"{Name}:Enter a Row number :"); inputIsInt = int.TryParse(Console.ReadLine(), out RowNum); } while (!inputIsInt || RowNum < 1 || RowNum > BoardSize); do { Console.WriteLine($"{Name}:Enter a Column number :"); inputIsInt = int.TryParse(Console.ReadLine(), out ColNum); } while (!inputIsInt || ColNum < 1 || ColNum > BoardSize); hasLooped = true; } while (MyEnemyBoard.Matrix[RowNum][ColNum].HasBeenGuessed); return(new int[] { RowNum, ColNum }); }
private void ViewEnemyBoard() { bool hasCompletedTurn = false; string input; do { Console.Clear(); MyEnemyBoard.PrintBoard(); PrintShipsIveSunk(); Console.WriteLine(Name); Console.WriteLine("1:Choose a square to shoot."); Console.WriteLine("2:Return to previous screen."); Console.WriteLine("Enter 1 to choose a square to shoot, 2 to return to the previous screen."); input = (Console.ReadLine()); switch (input) { case "1": TakeShot(); hasCompletedTurn = true; break; case "2": TakeTurn(); hasCompletedTurn = true; break; default: hasCompletedTurn = false; break; } } while (!hasCompletedTurn); }