public static void BuildContent() { Debug.LogError("首次打包使用,会总把bundle资源克隆到对应的StreamingAsset目录"); AddressableAssetSettings.BuildPlayerContent(); string linkPath = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/')) + "/" + AddressableAssetSettingsDefaultObject.Settings.RemoteCatalogBuildPath.GetValue(AddressableAssetSettingsDefaultObject.Settings); Debug.LogError(linkPath); var exportPath = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/')) + "/" + Addressables.BuildPath + "/" + Utility.GetPlatformName(); Debug.LogError(exportPath); MyEditorTools.CopyDirectory(linkPath, exportPath, true); AssetDatabase.Refresh(); }