コード例 #1
0
 private void DoSetupFilter(MyConveyorSorterMode mode, List <MyInventoryItemFilter> items)
 {
     this.IsWhitelist = mode == MyConveyorSorterMode.Whitelist;
     this.m_inventoryConstraint.Clear();
     if (items != null)
     {
         this.m_allowCurrentListUpdate = false;
         try
         {
             foreach (MyInventoryItemFilter filter in items)
             {
                 if (filter.AllSubTypes)
                 {
                     this.m_inventoryConstraint.AddObjectBuilderType(filter.ItemId.TypeId);
                     continue;
                 }
                 this.m_inventoryConstraint.Add(filter.ItemId);
             }
         }
         finally
         {
             this.m_allowCurrentListUpdate = true;
         }
     }
     base.CubeGrid.GridSystems.ConveyorSystem.FlagForRecomputation();
     currentList.UpdateVisual();
 }
コード例 #2
0
        void Sandbox.ModAPI.Ingame.IMyConveyorSorter.SetFilter(MyConveyorSorterMode mode, List <MyInventoryItemFilter> items)
        {
            EndpointId targetEndpoint = new EndpointId();

            Sandbox.Engine.Multiplayer.MyMultiplayer.RaiseEvent <MyConveyorSorter, MyConveyorSorterMode, List <MyInventoryItemFilter> >(this, x => new Action <MyConveyorSorterMode, List <MyInventoryItemFilter> >(x.DoSetupFilter), mode, items, targetEndpoint);
        }