/// <summary> /// Game's color mask (0-1/-1-1/-1-1) to float HSV. /// </summary> public static Vector3 ColorMaskToHSV(Vector3 colorMask) { return(MyColorPickerConstants.HSVOffsetToHSV(colorMask)); }
/// <summary> /// Float HSV to game's color mask (0-1/-1-1/-1-1). /// </summary> public static Vector3 HSVToColorMask(Vector3 hsv) { return(MyColorPickerConstants.HSVToHSVOffset(hsv)); }