private void ShowCoaxSleepOnPlayAudioView(MyCoaxSleepAudioData data) { _onPlayAudioPanel = new CoaxSleepOnPlayAudioPanel(); _onPlayAudioPanel.Init(this); _onPlayAudioPanel.Show(0f); _onPlayAudioPanel.GetCurData(data); }
/// <summary> /// 打开下载进度窗口 /// </summary> /// <param name="size"></param> private void OpenDownloadingWindow(double size, MyCoaxSleepAudioData data) { var downloadingWindow = PopupManager.ShowWindow <DownloadingWindow>(Constants.DownloadingWindowPath); downloadingWindow.Content = I18NManager.Get("CoaxSleep_DownloadConfirm", size); downloadingWindow.Progress = I18NManager.Get("Download_Progress", 0); downloadingWindow.HindCancelBtn(); string url = GetData <CoaxSleepModel>().GetUrl(data.AudioId); string localPath = GetData <CoaxSleepModel>().GetLocalPath(data.AudioId); DownloadManager.Load(url, localPath, (item => { downloadingWindow.Close(); SendMessage(new Message(MessageConst.CMD_CPAXSLEEP_SHOW_ON_PLAY_PANEL, data)); SetUpdateLoadAudioData(data); }), (item => { Debug.LogError("OnLoadHotfixConfigError==>" + item.ErrorText + " Url->" + item.Url); FlowText.ShowMessage(item.ErrorText); }), (f => { int p = (int)(f * 100); downloadingWindow.Progress = I18NManager.Get("Download_Progress", p); downloadingWindow.SetProgress(p); })); }
/// <summary> /// 初始化我的用户数据 /// </summary> private void InitMyData() { _myUserData = new List <MyCoaxSleepAudioData>(); foreach (var rule in _rules) { MyCoaxSleepAudioData data = new MyCoaxSleepAudioData(rule, GetUserInfoToPlayer(rule.Player), GetCoaxSleepAudioDescToAudioId(rule.AudioId)); _myUserData.Add(data); } }
/// <summary> /// 点击解锁按钮(通过消耗Gem) /// </summary> /// <param name="data"></param> private void OnClickUnlockToGem(MyCoaxSleepAudioData data) { _gemUnlockWindow = PopupManager.ShowWindow <GemUnlockWindow>("CoaxSleep/Prefabs/GemUnlockWindow"); _gemUnlockWindow.SetData(data.Gem); _gemUnlockWindow.WindowActionCallback = evt => { if (evt == WindowEvent.Ok) { SendCoaxSleepReq(data.AudioId); } }; }
public void SetData(MyCoaxSleepAudioData data, string localPath) { _data = data; _bg.texture = ResourceManager.Load <Texture>(data.OnPlayBgPath); _localPath = localPath; _desc = data.RetrospectDesc; _audioName.text = data.AudioName; SetAudio(data.AudioId); SetRightTime(_audioClip.length); }
/// <summary> /// 下载资源 /// </summary> private void DownLoadAudio(MyCoaxSleepAudioData data) { var curData = GetData <CoaxSleepModel>().GetLoadAudioJsonData(data.AudioId) ?? GetData <CoaxSleepModel>().GetServerAudioJsonData(data.AudioId); var size = Math.Round(curData.Size * 1f / 1048576f, 2); var window = ConfirmDownload(size); window.WindowActionCallback = evt => { if (evt == WindowEvent.Ok) { OpenDownloadingWindow(size, data); } }; }
/// <summary> /// 点击播放按钮 /// </summary> /// <param name="data"></param> private void OnPlayAudioBtn(MyCoaxSleepAudioData data) { //校验下是否发送请求 var isSend = GetData <CoaxSleepModel>().IsSendReq(data.PlayerPb, data.AudioId); //校验是否需要下载资源 var isDownLoad = GetData <CoaxSleepModel>().IsNeedDownload(data.AudioId); if (isSend) { SendCoaxSleepReq(data.AudioId); } if (!isDownLoad) { SendMessage(new Message(MessageConst.CMD_CPAXSLEEP_SHOW_ON_PLAY_PANEL, data)); } else { DownLoadAudio(data); } }
public void SetData(MyCoaxSleepAudioData data) { _data = data; _bg.sprite = ResourceManager.Load <Sprite>(data.ItemBgPath); _titleTxt.text = data.AudioName; _descTxt.text = data.AudioDesc; _timeTxt.text = data.PlayTimeStr; _playBtn.gameObject.Hide(); _unlockBtn.gameObject.Hide(); _atOnceUnlockBtn.gameObject.Hide(); if (data.IsUnlock) { _playBtn.gameObject.Show(); _playBtn.transform.Find("Red").gameObject.SetActive(!PlayerPrefs.HasKey("CoaxSleepId" + data.AudioId)); if (data.IsOnlyGemUnlock) { _unlockTxt.text = I18NManager.Get("CoaxSleep_Unlock1", data.Gem) + data.UnlockTypeDesc; } else { _unlockTxt.text = I18NManager.Get("CoaxSleep_Unlock2", data.UnlockLoveNum, data.NpcName, data.Gem) + data.UnlockTypeDesc; } } else { if (data.IsOnlyGemUnlock) { _unlockTxt.text = I18NManager.Get("CoaxSleep_Unlock1", data.Gem); _unlockBtn.gameObject.Show(); } else { _unlockTxt.text = I18NManager.Get("CoaxSleep_Unlock2", data.UnlockLoveNum, data.NpcName, data.Gem); _atOnceUnlockBtn.gameObject.Show(); } } }
private void SetUpdateLoadAudioData(MyCoaxSleepAudioData data) { GetData <CoaxSleepModel>().CheckUpdateAudioJsonData(data.AudioId); }
public void GetCurData(MyCoaxSleepAudioData data) { var localPath = GetData <CoaxSleepModel>().GetLocalPath(data.AudioId); View.SetData(data, localPath); }
public void GetCurData(MyCoaxSleepAudioData data) { _controller.GetCurData(data); }