/// <summary> /// Initializes the bounding box of the player /// </summary> public void Initialize() { box = new MyBoundingBox(this, 0.85f); sword = new Sword(); sword.isActive = false; sword.iDurability = Math.Max(1, 3 - GameConstants.iDifficulty); }
public void Initialize() { fModelScale = 2; model = GameConstants.levelDictionary["stachelfalle"]; box = new MyBoundingBox(this, 0.85f); }
public void Initialize() { box = new MyBoundingBox(this); }
public void Initialize() { model = GameConstants.Content.Load <Model>("Models/speedUP"); box = new MyBoundingBox(this); effect = GameConstants.Content.Load <Effect>("Shader/Transparency"); }
public void Initialize() { //model = GameConstants.Content.Load<Model>("Models/holzwand"); box = new MyBoundingBox(this, 1f, 3f); //SwordBox = new MyBoundingBox(this); }