public static void ProvideRequest() { var provider = new Mux.Markup.ResourceProvider <UnityEngine.GameObject>(); provider.Path = "Mux/Tests"; Assert.Null(provider.ProvideRequest().asset); }
public static void ProvideRequest() { var provider = new Mux.Markup.ResourceProvider { Path = "Mux/Tests" }; Assert.Null(provider.ProvideRequest().asset); }