public static int Main(String[] args) { Console.WriteLine("MutexSample.cs ..."); gM1 = new Mutex(true,"MyMutex"); gM2 = new Mutex(true); Console.WriteLine(" - Main Owns gM1 and gM2"); AutoResetEvent[] evs = new AutoResetEvent[4]; evs[0] = Event1; evs[1] = Event2; evs[2] = Event3; evs[3] = Event4; MutexSample tm = new MutexSample( ); Thread t1 = new Thread(new ThreadStart(tm.t1Start)); Thread t2 = new Thread(new ThreadStart(tm.t2Start)); Thread t3 = new Thread(new ThreadStart(tm.t3Start)); Thread t4 = new Thread(new ThreadStart(tm.t4Start)); t1.Start( ); t2.Start( ); t3.Start( ); t4.Start( ); Thread.Sleep(2000); Console.WriteLine(" - Main releases gM1"); gM1.ReleaseMutex( ); Thread.Sleep(1000); Console.WriteLine(" - Main releases gM2"); gM2.ReleaseMutex( ); WaitHandle.WaitAll(evs); Console.WriteLine("... MutexSample.cs"); return 0; }
public static int Main(String[] args) { Console.WriteLine("MutexSample.cs ..."); gM1 = new Mutex(true, "MyMutex"); gM2 = new Mutex(true); Console.WriteLine(" - Main Owns gM1 and gM2"); AutoResetEvent[] evs = new AutoResetEvent[4]; evs[0] = Event1; evs[1] = Event2; evs[2] = Event3; evs[3] = Event4; MutexSample tm = new MutexSample( ); Thread t1 = new Thread(new ThreadStart(tm.t1Start)); Thread t2 = new Thread(new ThreadStart(tm.t2Start)); Thread t3 = new Thread(new ThreadStart(tm.t3Start)); Thread t4 = new Thread(new ThreadStart(tm.t4Start)); t1.Start( ); t2.Start( ); t3.Start( ); t4.Start( ); Thread.Sleep(2000); Console.WriteLine(" - Main releases gM1"); gM1.ReleaseMutex( ); Thread.Sleep(1000); Console.WriteLine(" - Main releases gM2"); gM2.ReleaseMutex( ); WaitHandle.WaitAll(evs); Console.WriteLine("... MutexSample.cs"); return(0); }
static void Main() { Console.WriteLine("Mutex Sample ..."); // Create Mutex initialOwned, with name of "Mutex1". gM1 = new Mutex(true, "Mutex1"); // Create Mutex initialOwned, with no name. gM2 = new Mutex(true); Console.WriteLine(" - Main Owns gM1 and gM2"); AutoResetEvent[] events = new AutoResetEvent[4]; events[0] = Event1; // event for thread 1 events[1] = Event2; // event for thread 2 events[2] = Event3; // event for thread 3 events[3] = Event4; // event for thread 4 MutexSample ms = new MutexSample( ); Thread t1 = new Thread(new ThreadStart(ms.t1Start)); Thread t2 = new Thread(new ThreadStart(ms.t2Start)); Thread t3 = new Thread(new ThreadStart(ms.t3Start)); Thread t4 = new Thread(new ThreadStart(ms.t4Start)); t1.Start(); // calls Mutex.WaitAll(Mutex[] of gM1 and gM2) t2.Start(); // calls Mutex.WaitOne(Mutex gM1) t3.Start(); // calls Mutex.WaitAny(Mutex[] of gM1 and gM2) t4.Start(); // calls Mutex.WaitOne(Mutex gM2) Thread.Sleep(2000); Console.WriteLine(" - Main releases gM1"); gM1.ReleaseMutex( ); // t2 and t3 will end and signal Thread.Sleep(1000); Console.WriteLine(" - Main releases gM2"); gM2.ReleaseMutex( ); // t1 and t4 will end and signal // Waiting until all four threads signal that they are done. WaitHandle.WaitAll(events); Console.WriteLine("... Mutex Sample"); }
public static int Main() { Console.WriteLine("Mutex Sample ..."); // Create Mutex initialOwned, with name of "MyMutex". gM1 = new Mutex(true, "MyMutex"); // Create Mutex initialOwned, with no name. gM2 = new Mutex(true); Console.WriteLine(" - Main Owns gM1 and gM2"); AutoResetEvent[] evs = new AutoResetEvent[4]; evs[0] = Event1; // Event for t1 evs[1] = Event2; // Event for t2 evs[2] = Event3; // Event for t3 evs[3] = Event4; // Event for t4 MutexSample tm = new MutexSample(); Thread t1 = new Thread(new ThreadStart(tm.t1Start)); Thread t2 = new Thread(new ThreadStart(tm.t2Start)); Thread t3 = new Thread(new ThreadStart(tm.t3Start)); Thread t4 = new Thread(new ThreadStart(tm.t4Start)); t1.Start(); // Does Mutex.WaitAll(Mutex[] of gM1 and gM2) t2.Start(); // Does Mutex.WaitOne(Mutex gM1) t3.Start(); // Does Mutex.WaitAny(Mutex[] of gM1 and gM2) t4.Start(); // Does Mutex.WaitOne(Mutex gM2) Thread.Sleep(2000); Console.WriteLine(" - Main releases gM1"); gM1.ReleaseMutex(); // t2 and t3 will end and signal Thread.Sleep(1000); Console.WriteLine(" - Main releases gM2"); gM2.ReleaseMutex(); // t1 and t4 will end and signal // Waiting until all four threads signal that they are done. WaitHandle.WaitAll(evs); Console.WriteLine("... Mutex Sample"); return 0; }
public static void Main(String[] args) { Console.WriteLine("Mutex Sample ..."); //创建一个Mutex对象,并且命名为MyMutex gM1 = new Mutex(true, "MyMutex"); //创建一个未命名的Mutex 对象. gM2 = new Mutex(true); Console.WriteLine(" - Main Owns gM1 and gM2"); AutoResetEvent[] evs = new AutoResetEvent[5]; evs[0] = Event1; //为后面的线程t1,t2,t3,t4定义AutoResetEvent对象 evs[1] = Event2; evs[2] = Event3; evs[3] = Event4; MutexSample tm = new MutexSample( ); Thread t1 = new Thread(new ThreadStart(tm.t1Start)); Thread t2 = new Thread(new ThreadStart(tm.t2Start)); Thread t3 = new Thread(new ThreadStart(tm.t3Start)); Thread t4 = new Thread(new ThreadStart(tm.t4Start)); t1.Start( ); // 使用Mutex.WaitAll()方法等待一个Mutex数组中的对象全部被释放 t2.Start( ); // 使用Mutex.WaitOne()方法等待gM1的释放 t3.Start( ); // 使用Mutex.WaitAny()方法等待一个Mutex数组中任意一个对象被释放 t4.Start( ); // 使用Mutex.WaitOne()方法等待gM2的释放 Thread.Sleep(2000); Console.WriteLine(" - Main releases gM1"); gM1.ReleaseMutex( ); //线程t2,t3结束条件满足 Thread.Sleep(1000); Console.WriteLine(" - Main releases gM2"); gM2.ReleaseMutex( ); //线程t1,t4结束条件满足 //等待所有四个线程结束 WaitHandle.WaitAll(evs); Console.WriteLine("... Mutex Sample"); Console.ReadLine(); }