// Update is called once per frame void Update() { if (this.gameObject.transform.position.x < shoop_out_position || this.gameObject.transform.position.z != 0) { MusicStatic.DisableTrack(tower_id); emitter_enabled = false; return; } else { MusicStatic.EnableTrack(tower_id); emitter_enabled = true; } if (emitter_enabled) { float long_ryhme = Time.time % 4f; if (long_ryhme < Time.deltaTime) { tower_beat.Stop(); tower_beat.Play(); for (int i = 0; i < spawn_track_vector.Length; i++) { if (spawn_track_vector[i] != 0) { Invoke("SpawnBullet", i * period); } } } } }
public void DownloadTrack() { Debug.Log(MusicStatic.ToDashString()); Application.OpenURL(base_url + "mix.php?track=" + MusicStatic.ToDashString()); }