コード例 #1
0
 // 後方にあるBM98用
 void Start()
 {
     musicSelectManager = GameObject.Find("MusicSelectManager").GetComponent <MusicSelectManager>();
     musicTitleText     = GameObject.Find("MusicTitleArea").GetComponent <Text>();
     lightCanvas        = GameObject.Find("TvCanvas");
     recordSetTransform = GameObject.Find("RecordSet").GetComponent <RectTransform>();
     oldRecordPos       = recordSetTransform.position;
     audioSource        = this.GetComponent <AudioSource>();
     audioSource.clip   = Resources.Load <AudioClip>("src/MusicSelect/scratch");
 }
コード例 #2
0
    private void GameSceneReloaded(Scene next, LoadSceneMode mode)
    {
        // シーン切り替え後のスクリプトを取得
        MusicSelectManager musicSelectManager = GameObject.Find("MusicSelectManager").GetComponent <MusicSelectManager>();

        musicSelectManager.setTotalCalorie(this.totalCalorie);
        musicSelectManager.setTotalFrameCount(this.totalFrameCount);
        musicSelectManager.setFolderCount(0);
        musicSelectManager.setMusicFolderPath(this.MUSIC_FOLDER_PATH);
        musicSelectManager.setCategory(this.category);
        musicSelectManager.setAvator(this.isAvator);
        SceneManager.sceneLoaded -= GameSceneReloaded;
    }
コード例 #3
0
 void Start()
 {
     ovrGrabbable       = this.GetComponent <OVRGrabbable>();
     musicSelectManager = GameObject.Find("MusicSelectManager").GetComponent <MusicSelectManager>();
 }
コード例 #4
0
 // Start is called before the first frame update
 void Start()
 {
     musicSelectManager  = GameObject.Find("MusicSelectManager").GetComponent <MusicSelectManager>();
     musicSelectCategory = GameObject.Find("CategorySelect").GetComponent <MusicSelectCategory>();
 }