// Update is called once per frame void Update() { if (FindingMatch) { fakeMatchmakingCount++; if (MusicObject) { if (MusicObject.GetComponent <AudioSource>().volume > 0) { MusicObject.GetComponent <AudioSource>().volume -= 0.001f; } } } if (FoundMatch) { HeadingText.GetComponent <TextMeshProUGUI>().text = "Match Found, Prepare for Battle"; } if (FoundMatch && fakeMatchmakingCount > 1150) { FadeoutPaneltoGame.SetActive(true); } }
public void CancelMatchmaking() { QuickPlayButton.SetActive(true); ProfileButton.SetActive(true); BackButton.SetActive(true); HeadingText.GetComponent <TextMeshProUGUI>().text = "Choose Operation"; FindingMatch = false; MusicObject.GetComponent <AudioSource>().volume = 1.0f; }