// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.M)) { switch (mode) { case MusicMode.FULL: speaker.volume = 0.0f; mode = MusicMode.MUTE; PlayerPrefs.SetInt("Music", (int)MusicMode.MUTE); break; case MusicMode.MUTE: speaker.volume = 0.5f; mode = MusicMode.HALF; PlayerPrefs.SetInt("Music", (int)MusicMode.HALF); break; case MusicMode.HALF: speaker.volume = 1.0f; mode = MusicMode.FULL; PlayerPrefs.SetInt("Music", (int)MusicMode.FULL); break; } } }
IEnumerator MusicVolume(MusicMode musicMode) { switch (musicMode) { case MusicMode.noSound: { GetComponentInChildren <AudioSource>().Stop(); break; } case MusicMode.fadeDown: { GetComponentInChildren <AudioSource>().volume -= Time.deltaTime / 3; break; } case MusicMode.musicOn: { if (GetComponentInChildren <AudioSource>().clip != null) { GetComponentInChildren <AudioSource>().Play(); GetComponentInChildren <AudioSource>().volume = 1; } break; } } yield return(new WaitForSeconds(0.1f)); }
public void SetMusic(Socket sender, uint musicId, MusicMode mode = MusicMode.Play) { byte[] data = new byte[0x08]; data[0] = (byte)musicId; //these numbers will not vary, so no need for blockcopy data[0x02] = (byte)mode; SendPacket(sender, ServerOpcode.SetMusic, data); }
public MusicManager(MusicMode mode) { this.mode = mode; if (mode == MusicMode.Offline) { if (!Directory.Exists(MusicManager.MusicPath)) { Directory.CreateDirectory(MusicManager.MusicPath); } } else if (mode == MusicMode.Online) { if (!File.Exists(MusicManager.OnlineMusicFile)) { StringBuilder builder = new StringBuilder(); using (StreamWriter writer = File.CreateText(MusicManager.OnlineMusicFile)) { writer.WriteLine(builder.ToString()); } } this.onlineTracks = new Dictionary<string, List<string>>(); this.ProcessOnlineIni(); } this.watcher = new FileSystemWatcher(Directory.GetCurrentDirectory()); this.watcher.Filter = MusicManager.OnlineMusicFile; this.watcher.NotifyFilter = NotifyFilters.LastWrite; this.watcher.EnableRaisingEvents = true; this.watcher.Changed += FileSystemChangeEvent; }
/// <summary> /// Plays the specified sound sample, looping until stop. /// Stops any existing loop. /// </summary> public static void Loop(SoundSample sound, long position = 0) { if (sound == Sound.Music1) { _musicMode = MusicMode.Music1; } else if (sound == Sound.Music2) { _musicMode = MusicMode.Music2; } else { _musicMode = MusicMode.None; } if ((sound.IsMusic) && (!GameConfig.Instance.Music)) { return; } if ((!sound.IsMusic) && (!GameConfig.Instance.SoundEffects)) { return; } _manager?.PlayLoop(id: sound.ID, stopOtherLoops: true, position: position); }
private void ToggleButton(MusicMode type) { if (Main.musicVolume > 0f) { switch (type) { case MusicMode.Play: if (!listening) { playingMusic = (playingMusic == -1) ? tMusicPlayer.AllMusic[DisplayBox].music : -1; if (playingMusic != -1) { listening = false; } break; } return; case MusicMode.Listen: listening = !listening; if (listening) { playingMusic = -1; } else { recording = false; } break; case MusicMode.Record: recording = !recording; if (recording) { recording = (Main.LocalPlayer.GetModPlayer <MusicPlayerPlayer>().musicBoxesStored > 0); } if (recording) { listening = true; } break; } if (tMusicPlayer.tMPConfig.EnableDebugMode) { string green = Utils.Hex3(Color.ForestGreen); string red = Utils.Hex3(Color.IndianRed); tMusicPlayer.SendDebugText($"[c/{(playingMusic > -1 ? green : red)}:Playing] - [c/{(listening ? green : red)}:Listening] - [c/{(recording ? green : red)}:Recording]"); } } }
public static void Play(MusicMode mode, MusicMood mood) { if (mode == CurrentMode && mood == CurrentMood) { return; } if (linux) { return; } currentMode = mode; currentMood = mood; StartNewTrack(); }
public void SwitchMusic(MusicMode mode = MusicMode.Simple, bool forceStop = false) { if (mode <= currentMode && !forceStop) { return; } StopAllCoroutines(); StartCoroutine(LoopMusic( mode switch { MusicMode.Medium => inGameMusic_2, MusicMode.Heavy => inGameMusic_3, _ => inGameMusic_1, }, forceStop));
public void IsAttacking() { spiritState = SpiritState.Attack; if (!screamed) { MusicMode musicSetting = (MusicMode)PlayerPrefs.GetInt("Music", 0); switch (musicSetting) { case MusicMode.FULL: speaker.volume = 1.0f; break; case MusicMode.MUTE: speaker.volume = 0f; break; case MusicMode.HALF: speaker.volume = 0.5f; break; } speaker.PlayOneShot(scream_sfx); screamed = true; } }
public void tryPlayMusic() { //尝试播放音乐 var firstInfo = m_demandMusicQue.First(); if (firstInfo != null) { m_curMusicMode = MusicMode.DemandMusic; //点歌模式 if (firstInfo.Status == DemandSongStatus.WaitPlay) //队列第一个刚好是等待播放状态 { m_musicPlayer.Play(firstInfo.QueueId, firstInfo.SongInfo.FileName); } } else //自定义音乐播放模式 { var musicNum = m_localMusicList.Count; if (musicNum == 0) { m_curMusicMode = MusicMode.Invalid; //无效状态 return; } m_curMusicMode = MusicMode.LocalMusic; //本地音乐 var musicIdx = -1; if (m_localMusicIdx == -1) //初始化 { musicIdx = 0; } else { musicIdx = m_localMusicIdx + 1; //下一曲 if (musicIdx >= musicNum) //循环 { musicIdx = 0; } } m_localMusicIdx = musicIdx; //生成信息 string fileName = (string)m_localMusicList[musicIdx]; string musicName = Path.GetFileNameWithoutExtension(fileName); var demandInfo = new DemandInfo(); demandInfo.Keyword = musicName; demandInfo.QueueId = genQueueId(); demandInfo.UserName = "******"; demandInfo.Status = DemandSongStatus.WaitPlay; demandInfo.IsLocalMusic = true; demandInfo.SongInfo = new Song(null) { Id = 0, FileName = fileName, Name = musicName }; //加入队列 m_demandMusicQue.Add(demandInfo); postDemandInfo(demandInfo); //播放音乐 m_musicPlayer.Play(demandInfo.QueueId, fileName); } }
public Track(MusicMode mode, MusicMood mood, string path) { Mode = mode; Mood = mood; Path = path; }
// Use this for initialization void Start() { mode = (MusicMode)PlayerPrefs.GetInt("Music", 0); speaker.Play(); }
public void DeactivateCampaignMode() { int num = (int)PsaiCore.Instance.StopMusic(true, 3f); this.CurrentMode = MusicMode.Paused; }
public void ActivateCampaignMode() => this.CurrentMode = MusicMode.Campaign;
public void ActivateBattleMode() => this.CurrentMode = MusicMode.Battle;
private void DeactivateMenuMode() { int num = (int)PsaiCore.Instance.MenuModeLeave(); this.CurrentMode = MusicMode.Paused; }
private void ActivateMenuMode() { this.CurrentMode = MusicMode.Menu; int num = (int)PsaiCore.Instance.MenuModeEnter(5, 0.5f); }