public MainMenuState() { IsStateExecuting = true; menu = new MainMenu( ); menu.buttonEvent.RaiseUIEvent += OnUIButtonEvent; musicplayer = MonoBehaviour.FindObjectOfType <MusicMasterController> ( ); }
/* Constructor. */ public EndOfRoundMenu(string winningPlayerByName) : base() { buttonEvent = this; musicplayer = MonoBehaviour.FindObjectOfType <MusicMasterController> ( ); menuObject = MonoBehaviour.Instantiate <GameObject> (Resources.Load <GameObject> (ResourcePath.roundOverMenu)); menuObject.SetActive(false); menuObject.transform.SetParent(uiCanvasReference.transform, false); winningPlayer = winningPlayerByName + winningPlayer; FindButtonsInChildren( ); MapText( ); }
/* Constructor. */ public RoundState(GameRound newRound) { gameWonOrQuit = false; round = newRound; musicplayer = MonoBehaviour.FindObjectOfType <MusicMasterController> ( ); }