コード例 #1
0
    public MainMenuState()
    {
        IsStateExecuting = true;
        menu             = new MainMenu( );
        menu.buttonEvent.RaiseUIEvent += OnUIButtonEvent;

        musicplayer = MonoBehaviour.FindObjectOfType <MusicMasterController> ( );
    }
コード例 #2
0
    /* Constructor. */
    public EndOfRoundMenu(string winningPlayerByName) : base()
    {
        buttonEvent = this;
        musicplayer = MonoBehaviour.FindObjectOfType <MusicMasterController> ( );
        menuObject  = MonoBehaviour.Instantiate <GameObject> (Resources.Load <GameObject> (ResourcePath.roundOverMenu));
        menuObject.SetActive(false);
        menuObject.transform.SetParent(uiCanvasReference.transform, false);

        winningPlayer = winningPlayerByName + winningPlayer;

        FindButtonsInChildren( );
        MapText( );
    }
コード例 #3
0
 /* Constructor. */
 public RoundState(GameRound newRound)
 {
     gameWonOrQuit = false;
     round         = newRound;
     musicplayer   = MonoBehaviour.FindObjectOfType <MusicMasterController> ( );
 }