public ImportMusics(IList selectedItems, string strMediaName, string mediaId) { _current = 1; _selectedItems = selectedItems as List <string>; _mediaName = strMediaName; _mediaId = mediaId; _importType = MusicImport.Csv; }
// Use this for initialization void Start () { mImport = gameObject.GetComponent<MusicImport>(); SetupSongLabels(); SetAudioMods(0); ResetGlobalValues(); if(Global.lastDirectory != null) { currentDirectory = Global.lastDirectory; currentDrive = Global.lastDrive; } }
//private IPicture pic; void Awake() { import = GameObject.Find("Black Fade").GetComponent <MusicImport>(); songDirect = songLocations.songAddresses[import.songNum]; TagLib.File tfile = TagLib.File.Create(songDirect); title = tfile.Tag.Title; artist = tfile.Tag.FirstAlbumArtist; length = tfile.Properties.Duration.ToString(); titleText.text = title; artistText.text = artist; int index = length.LastIndexOf("."); if (index > 0) { length = length.Substring(0, index); } lengthText.text = length; //pic = tfile.Tag.Pictures[0]; //string search = tfile.Tag.Album.Replace(" ", "_"); //StartCoroutine(FindCover(search)); }
public ImportMusics(XElement[] nodes) { _current = 1; _selectedNodes = nodes; _importType = MusicImport.XML; }