コード例 #1
0
        private void RunActions(List <Element> elements)
        {
            elements.ForEach(e =>
            {
                _element = e;

                if (_element is MusicBlock)
                {
                    MusicBlock block = (MusicBlock)_element;
                    HandleClef(block.Clef);
                }

                if (!ElementActionDictionary.TryGetValue(e.GetType(), out var action))
                {
                    return;
                }

                if (action != HandleAlternatives)
                {
                    CheckEndingRepeat();
                }

                action();
            });
        }
コード例 #2
0
 private void CreateNormalMusicBlock(MusicBlock musicBlock)
 {
     // Music block
     HandleMarker(Marker.MusicBlockStart);
     RunActions(musicBlock.Elements);
     HandleMarker(Marker.MusicBlockEnd);
 }
コード例 #3
0
    private void UpdateSources(MusicBlock block)
    {
        switch (engineStatus)
        {
        case Source.JustZero:
            sources[1].clip = block.clip;
            clip            = block.clip;
            clipWaiting     = true;
            sourceWaiting   = Source.JustZero;
            break;

        case Source.JustOne:
            sources[0].clip = block.clip;
            clip            = block.clip;
            clipWaiting     = true;
            sourceWaiting   = Source.JustOne;
            break;

        case Source.Both:
            clipWaiting   = true;
            sourceWaiting = Source.Both;
            break;

        case Source.Neither:
            clip = block.clip;
            for (int i = 0; i < 2; i++)
            {
                sources[i].clip = clip;
            }
            clipWaiting   = false;
            sourceWaiting = Source.Neither;
            break;
        }
    }
コード例 #4
0
    /// <summary>
    /// Plays the given music block.
    /// </summary>
    /// <param name='musicName'>
    /// Music block name.
    /// </param>
    public void PlayMusic(string musicName)
    {
        MusicBlock musicBlock = GetBlock(musicName) as MusicBlock;

        if (musicBlock)
        {
            musicBlock.Play();
            RegisterFinishedEvent(musicBlock);
        }
    }
コード例 #5
0
ファイル: MusicBlock.cs プロジェクト: AustinJGreen/Fluid
        /// <summary>
        /// Tests if a music block is equal to a block
        /// </summary>
        /// <param name="b">The block</param>
        /// <returns>True if equal in value</returns>
        public bool EqualsBlock(Block b)
        {
            if (b is MusicBlock)
            {
                MusicBlock mB = (MusicBlock)b;
                return(mB.X == X && mB.Y == Y && mB.Layer == Layer && mB.ID == ID && mB.MusicID == MusicID);
            }

            return(false);
        }
コード例 #6
0
    public void NextBlock(MusicBlock block)
    {
        if (block == currentBlock)
        {
            return;
        }
        currentBlock = block;

        UpdateSources(block);
    }
コード例 #7
0
        private void CreateAlternativesMusicBlock(MusicBlock musicBlock)
        {
            HandleMarker(Marker.AlternativeStart);

            int differenceOctaves = 0;

            musicBlock.Elements.ForEach(e =>
            {
                //if (e is MusicElement && musicBlock.Elements.ElementAt(0) != e)
                if (e is MusicElement)
                {
                    MusicElement musicElement = (MusicElement)e;
                    differenceOctaves        += musicElement.Octaves;
                }
            });

            if (_isCreatingMidiFile)
            {
                // Repeat already in sequence, add alternative
                _isHandlingAlternativeOption = true;
                RunActions(musicBlock.Elements);
                _isHandlingAlternativeOption = false;
            }
            else
            {
                // Midi player
                int runs = 1;
                if (_currentAlternative == 1)
                {
                    runs = 1 + _repeats - _alternatives;
                }

                for (int i = 1; i <= runs; i++)
                {
                    // Add repeat and alternative to sequence
                    AddRepeatForMidiPlayer();
                    _isHandlingAlternativeOption = true;
                    RunActions(musicBlock.Elements);
                    _isHandlingAlternativeOption = false;

                    if (runs > 1 && i < runs)
                    {
                        _startHeight += 12 * (differenceOctaves * -1);
                    }
                }

                _currentAlternative++;
            }
        }
コード例 #8
0
        private void HandleMusicBlock()
        {
            MusicBlock musicBlock = (MusicBlock)_element;

            HandleTime(musicBlock.TimeSignature);

            if (!_isHandlingAlternatives || _isHandlingAlternativeOption)
            {
                this.CreateNormalMusicBlock(musicBlock);
            }
            else
            {
                this.CreateAlternativesMusicBlock(musicBlock);
            }

            HandleMarker(Marker.MusicBlockEnd);
        }
コード例 #9
0
        /// <summary>
        /// Processes the message
        /// </summary>
        /// <param name="connectionBase">The connection base</param>
        /// <param name="message">The playerio message</param>
        /// <param name="handled">Whether the message was already handled</param>
        public void Process(ConnectionBase connectionBase, Message message, bool handled)
        {
            WorldConnection worldCon = (WorldConnection)connectionBase;
            World           world    = worldCon.World;

            int     x       = message.GetInt(0);
            int     y       = message.GetInt(1);
            BlockID blockId = (BlockID)message.GetInt(2);
            uint    musicId = message.GetUInt(3);

            MusicBlock musicBlock = null;

            if (message.Count > 4)
            {
                int         userId = message.GetInt(4);
                WorldPlayer player = worldCon.Players.GetPlayer(userId);

                musicBlock = new MusicBlock(worldCon, blockId, x, y, musicId)
                {
                    Placer = player
                };
            }
            else
            {
                musicBlock = new MusicBlock(worldCon, blockId, x, y, musicId);
            }

            if (!handled)
            {
                world.SetBlock(musicBlock);
            }

            worldCon.CheckBlock(musicBlock);
            MusicBlockEvent musicBlockEvent = new MusicBlockEvent()
            {
                Raw        = message,
                MusicBlock = musicBlock
            };

            connectionBase.RaiseServerEvent <MusicBlockEvent>(musicBlockEvent);
        }
コード例 #10
0
        /// <summary>
        /// Deserializes the world blocks from an Everybody Edits world based on a <see cref="Message"/> object.
        /// </summary>
        /// <param name="m">The Message object that contains the data about the Everybody Edits world.</param>
        /// <param name="worldWidth">The width of the Everybody Edits world.</param>
        /// <param name="worldHeight">The height of the Everybody Edits world.</param>
        /// <returns>
        /// A 3-dimensional array of type <see cref="Block"/>. The first dimension represents layer, the second represents horizontal coordinate, and the third represents
        /// vertical coordinate.
        /// </returns>
        public static Block[,,] DeserializeBlocks(Message m, int worldWidth, int worldHeight)
        {
            if (!CanDeserializeBlocks(m))
            {
                throw new Exception($"Can not deserialize world blocks from \"{m.Type}\" message.");
            }

            Block[,,] worldBlocks = InitalizeWorldBlocksArray(2, worldWidth, worldHeight);
            uint currentBlockChunk = GetWorldStart(m) + 1;

            while (m[currentBlockChunk] as string != EverybodyEditsMessage.WorldEnd)
            {
                int    blockId       = m.GetInt(currentBlockChunk);
                int    layer         = m.GetInt(currentBlockChunk + 1);
                byte[] xPositions    = m.GetByteArray(currentBlockChunk + 2);
                byte[] yPositions    = m.GetByteArray(currentBlockChunk + 3);
                uint   chunkArgsRead = 4;

                for (int i = 0; i < xPositions.Length; i += 2)
                {
                    int x = (xPositions[i] << 8) | (xPositions[i + 1]);
                    int y = (yPositions[i] << 8) | (yPositions[i + 1]);

                    switch (blockId)
                    {
                    case 77:
                    case 83:
                    case 1520:
                    {
                        int soundId = m.GetInt(currentBlockChunk + 4);
                        worldBlocks[layer, x, y] = new MusicBlock(blockId, soundId);

                        chunkArgsRead = 5;
                    }
                    break;

                    case 113:
                    case 184:
                    case 185:
                    case 467:
                    case 1619:
                    case 1620:
                    case 1079:
                    case 1080:
                    {
                        uint switchId = m.GetUInt(currentBlockChunk + 4);
                        worldBlocks[layer, x, y] = new SwitchBlock(blockId, switchId);

                        chunkArgsRead = 5;
                    }
                    break;

                    case 242:
                    case 381:
                    {
                        int portalId   = m.GetInt(currentBlockChunk + 4);
                        int targetId   = m.GetInt(currentBlockChunk + 5);
                        int rotationId = m.GetInt(currentBlockChunk + 6);
                        worldBlocks[layer, x, y] = new PortalBlock(blockId, portalId, targetId, rotationId);

                        chunkArgsRead = 7;
                    }
                    break;

                    case 1582:
                    {
                        int spawnId = m.GetInt(currentBlockChunk + 4);
                        worldBlocks[layer, x, y] = new WorldPortalSpawnBlock(blockId, spawnId);

                        chunkArgsRead = 5;
                    }
                    break;

                    case 374:
                    {
                        string targetWorldId = m.GetString(currentBlockChunk + 4);
                        int    targetSpawn   = m.GetInt(currentBlockChunk + 5);
                        worldBlocks[layer, x, y] = new WorldPortalBlock(blockId, targetWorldId, targetSpawn);

                        chunkArgsRead = 6;
                    }
                    break;

                    case 385:
                    {
                        string text       = m.GetString(currentBlockChunk + 4);
                        int    rotationId = m.GetInt(currentBlockChunk + 5);
                        worldBlocks[layer, x, y] = new SignBlock(blockId, text, rotationId);

                        chunkArgsRead = 6;
                    }
                    break;

                    case 417:
                    case 418:
                    case 419:
                    case 420:
                    case 423:
                    case 453:
                    case 461:
                    case 1517:
                    case 1584:
                    {
                        int effectId = m.GetInt(currentBlockChunk + 4);
                        worldBlocks[layer, x, y] = new EffectBlock(blockId, effectId);

                        chunkArgsRead = 5;
                    }
                    break;

                    case 421:
                    case 422:
                    {
                        int duration = m.GetInt(currentBlockChunk + 4);
                        worldBlocks[layer, x, y] = new TimedEffectBlock(blockId, duration);

                        chunkArgsRead = 5;
                    }
                    break;

                    case 1550:
                    case 1551:
                    case 1552:
                    case 1553:
                    case 1554:
                    case 1556:
                    case 1557:
                    case 1558:
                    case 1571:
                    case 1572:
                    case 1573:
                    case 1576:
                    case 1579:
                    {
                        string   name     = m.GetString(currentBlockChunk + 4);
                        string[] messages = { m.GetString(currentBlockChunk + 5), m.GetString(currentBlockChunk + 6), m.GetString(currentBlockChunk + 7) };
                        worldBlocks[layer, x, y] = new NonPlayableCharacterBlock(blockId, name, messages);

                        chunkArgsRead = 8;
                    }
                    break;

                    case 273:
                    case 275:
                    case 276:
                    case 277:
                    case 279:
                    case 280:
                    case 327:
                    case 328:
                    case 329:
                    case 338:
                    case 339:
                    case 340:
                    case 361:
                    case 376:
                    case 377:
                    case 378:
                    case 379:
                    case 380:
                    case 438:
                    case 439:
                    case 440:
                    case 447:
                    case 448:
                    case 449:
                    case 451:
                    case 452:
                    case 456:
                    case 457:
                    case 458:
                    case 464:
                    case 465:
                    case 471:
                    case 499:
                    case 1001:
                    case 1002:
                    case 1003:
                    case 1004:
                    case 1116:
                    case 1117:
                    case 1118:
                    case 1119:
                    case 1120:
                    case 1121:
                    case 1122:
                    case 1123:
                    case 1124:
                    case 1125:
                    case 1041:
                    case 1042:
                    case 1043:
                    case 1052:
                    case 1053:
                    case 1054:
                    case 1055:
                    case 1056:
                    case 1092:
                    case 1134:
                    case 1135:
                    case 1140:
                    case 1141:
                    case 1500:
                    case 1502:
                    case 1506:
                    case 1507:
                    case 1535:
                    case 1536:
                    case 1537:
                    case 1538:
                    case 1155:
                    case 1160:
                    case 1581:
                    case 1587:
                    case 1588:
                    case 1592:
                    case 1593:
                    case 1594:
                    case 1595:
                    case 1596:
                    case 1597:
                    case 1605:
                    case 1606:
                    case 1607:
                    case 1608:
                    case 1609:
                    case 1610:
                    case 1611:
                    case 1612:
                    case 1613:
                    case 1614:
                    case 1615:
                    case 1616:
                    case 1617:
                    case 1633:
                    {
                        int morphId = m.GetInt(currentBlockChunk + 4);
                        worldBlocks[layer, x, y] = new MorphableBlock(blockId, morphId);

                        chunkArgsRead = 5;
                    }
                    break;

                    default:
                    {
                        worldBlocks[layer, x, y] = new Block(blockId);

                        chunkArgsRead = 4;
                    }
                    break;
                    }
                }

                currentBlockChunk += chunkArgsRead;
            }

            return(worldBlocks);
        }
コード例 #11
0
        private void HandleMusicBlockStart()
        {
            MusicBlock musicBlock = new MusicBlock();

            AddElement(musicBlock);
        }
コード例 #12
0
        /// <summary>
        /// Deserialize's the world data
        /// </summary>
        /// <param name="message">The message</param>
        internal void Deserialize(Message message)
        {
            // Find the start of the init message's world data
            uint start = 0;

            for (uint i = 0; i < message.Count; i++)
            {
                if (message[i] is string)
                {
                    if (string.Compare(message.GetString(i), "ws", false) == 0)
                    {
                        start = i + 1;
                        break;
                    }
                }
            }

            uint index = start;

            try
            {
                while (index < message.Count)
                {
                    if (message[index] is string)
                    {
                        if (string.Compare(message.GetString(index), "we", false) == 0)
                        {
                            break;
                        }
                    }

                    int blockInt = message.GetInt(index++);
                    int layerInt = message.GetInt(index++);

                    byte[] bytesX = message.GetByteArray(index++);
                    byte[] bytesY = message.GetByteArray(index++);

                    List <FluidPoint> locations = GetLocations(bytesX, bytesY);

                    BlockID blockId = (BlockID)blockInt;
                    Layer   layer   = (Layer)layerInt;

                    switch (blockId)
                    {
                    case BlockID.HazardSpike:
                    case BlockID.DecorSciFi2013BlueSlope:
                    case BlockID.DecorSciFi2013BlueStraight:
                    case BlockID.DecorSciFi2013YellowSlope:
                    case BlockID.DecorSciFi2013YellowStraight:
                    case BlockID.DecorSciFi2013GreenSlope:
                    case BlockID.DecorSciFi2013GreenStraight:
                    case BlockID.OneWayCyan:
                    case BlockID.OneWayPink:
                    case BlockID.OneWayRed:
                    case BlockID.OneWayYellow:
                    {
                        Rotation rotation = (Rotation)message.GetUInt(index++);

                        foreach (FluidPoint p in locations)
                        {
                            RotatableBlock rotatableBlock = new RotatableBlock(blockId, p.X, p.Y, rotation);
                            SetBlock(rotatableBlock);
                        }
                    }
                    break;

                    case BlockID.CoinDoor:
                    case BlockID.BlueCoinDoor:
                    case BlockID.CoinGate:
                    case BlockID.BlueCoinGate:
                    {
                        uint goal = message.GetUInt(index++);

                        foreach (FluidPoint p in locations)
                        {
                            CoinBlock door = new CoinBlock(blockId, p.X, p.Y, goal);
                            SetBlock(door);
                        }
                    }
                    break;

                    case BlockID.MusicDrum:
                    case BlockID.MusicPiano:
                    {
                        uint musicId = message.GetUInt(index++);

                        foreach (FluidPoint p in locations)
                        {
                            MusicBlock musicBlock = new MusicBlock(blockId, p.X, p.Y, musicId);
                            SetBlock(musicBlock);
                        }
                    }
                    break;

                    case BlockID.Portal:
                    case BlockID.InvisiblePortal:
                    {
                        Rotation rotation     = (Rotation)message.GetUInt(index++);
                        uint     portalid     = message.GetUInt(index++);
                        uint     portaltarget = message.GetUInt(index++);

                        foreach (FluidPoint p in locations)
                        {
                            Portal portal = new Portal(blockId, p.X, p.Y, rotation, portalid, portaltarget);
                            SetBlock(portal);
                        }
                    }
                    break;

                    case BlockID.SwitchPurple:
                    case BlockID.PurpleSwitchDoor:
                    case BlockID.PurpleSwitchGate:
                    {
                        uint goal = message.GetUInt(index++);

                        foreach (FluidPoint p in locations)
                        {
                            PurpleBlock purpleBlock = new PurpleBlock(blockId, p.X, p.Y, goal);
                            SetBlock(purpleBlock);
                        }
                    }
                    break;

                    case BlockID.DeathDoor:
                    case BlockID.DeathGate:
                    {
                        uint goal = message.GetUInt(index++);

                        foreach (FluidPoint p in locations)
                        {
                            DeathBlock deathBlock = new DeathBlock(blockId, p.X, p.Y, goal);
                            SetBlock(deathBlock);
                        }
                    }
                    break;

                    case BlockID.WorldPortal:
                    {
                        string targetId = message.GetString(index++);

                        foreach (FluidPoint p in locations)
                        {
                            WorldPortal worldPortal = new WorldPortal(blockId, p.X, p.Y, targetId);
                            SetBlock(worldPortal);
                        }
                    }
                    break;

                    case BlockID.DecorSign:
                    {
                        string text = message.GetString(index++);

                        foreach (FluidPoint p in locations)
                        {
                            TextBlock textBlock = new TextBlock(blockId, p.X, p.Y, text);
                            SetBlock(textBlock);
                        }
                    }
                    break;

                    case BlockID.DecorLabel:
                    {
                        string text     = message.GetString(index++);
                        string hexColor = message.GetString(index++);

                        foreach (FluidPoint p in locations)
                        {
                            LabelBlock labelBlock = new LabelBlock(blockId, p.X, p.Y, text, hexColor);
                            SetBlock(labelBlock);
                        }
                    }
                    break;

                    default:
                        foreach (FluidPoint p in locations)
                        {
                            Block block = new Block(blockId, layer, p.X, p.Y);
                            SetBlock(block);
                        }
                        break;
                    }
                }
            }
            catch
            {
                m_Client.Log.Add(FluidLogCategory.Message, "World init deserializer is out of date. Check for an update.");
            }
        }
コード例 #13
0
        /// <summary>
        /// Deserialize's the world data
        /// </summary>
        /// <param name="worldObject">The world data as a database array</param>
        private void Deserialize(DatabaseObject worldObject)
        {
            Owner           = GetValue <string>(worldObject, "owner");
            Width           = GetValue <int>(worldObject, "width", 200);
            Height          = GetValue <int>(worldObject, "height", 200);
            Title           = GetValue <string>(worldObject, "name");
            Plays           = GetValue <int>(worldObject, "plays");
            WorldType       = (WorldType)GetValue <int>(worldObject, "type", 3);
            AllowPotions    = GetValue <bool>(worldObject, "allowpotions", true);
            Woots           = GetValue <int>(worldObject, "woots", 0);
            TotalWoots      = GetValue <int>(worldObject, "totalwoots", 0);
            Visible         = GetValue <bool>(worldObject, "visible", true);
            BackgroundColor = new FluidColor(GetValue <uint>(worldObject, "backgroundColor", 0));

            //Check is worlddata is present
            if (!worldObject.Contains("worlddata"))
            {
                return;
            }

            CreateEmptyWorld();

            DatabaseArray        databaseArray = (DatabaseArray)worldObject["worlddata"];
            IEnumerable <object> databaseEnum  = (IEnumerable <object>)databaseArray;

            using (IEnumerator <object> enumerator = databaseEnum.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    DatabaseObject blockData = (DatabaseObject)enumerator.Current;

                    byte[]  xBytes  = blockData.GetBytes("x");
                    byte[]  yBytes  = blockData.GetBytes("y");
                    BlockID blockId = (BlockID)blockData.GetUInt("type");

                    for (int i = 0; i < xBytes.Length; i += 2)
                    {
                        int x = xBytes[i] << 8 | xBytes[i + 1];
                        int y = yBytes[i] << 8 | yBytes[i + 1];
                        if (blockData.Contains("layer"))
                        {
                            Layer layer = (Layer)blockData.GetInt("layer");

                            switch (blockId)
                            {
                            case BlockID.HazardSpike:
                            case BlockID.DecorSciFi2013BlueSlope:
                            case BlockID.DecorSciFi2013BlueStraight:
                            case BlockID.DecorSciFi2013YellowSlope:
                            case BlockID.DecorSciFi2013YellowStraight:
                            case BlockID.DecorSciFi2013GreenSlope:
                            case BlockID.DecorSciFi2013GreenStraight:
                            case BlockID.OneWayCyan:
                            case BlockID.OneWayPink:
                            case BlockID.OneWayRed:
                            case BlockID.OneWayYellow:
                            {
                                Rotation rotation = (Rotation)blockData.GetUInt("rotation");

                                RotatableBlock rotatableBlock = new RotatableBlock(blockId, x, y, rotation);
                                SetBlock(rotatableBlock);
                            }
                            break;

                            case BlockID.CoinDoor:
                            case BlockID.BlueCoinDoor:
                            case BlockID.CoinGate:
                            case BlockID.BlueCoinGate:
                            {
                                uint goal = blockData.GetUInt("goal");

                                CoinBlock door = new CoinBlock(blockId, x, y, goal);
                                SetBlock(door);
                            }
                            break;

                            case BlockID.MusicDrum:
                            case BlockID.MusicPiano:
                            {
                                uint musicId = blockData.GetUInt("id");

                                MusicBlock musicBlock = new MusicBlock(blockId, x, y, musicId);
                                SetBlock(musicBlock);
                            }
                            break;

                            case BlockID.Portal:
                            case BlockID.InvisiblePortal:
                            {
                                Rotation rotation     = (Rotation)blockData.GetUInt("rotation");
                                uint     portalid     = blockData.GetUInt("id");
                                uint     portaltarget = blockData.GetUInt("target");

                                Portal portal = new Portal(blockId, x, y, rotation, portalid, portaltarget);
                                SetBlock(portal);
                            }
                            break;

                            case BlockID.SwitchPurple:
                            case BlockID.PurpleSwitchDoor:
                            case BlockID.PurpleSwitchGate:
                            {
                                uint goal = 0;
                                if (blockData.Contains("goal"))
                                {
                                    goal = blockData.GetUInt("goal");
                                }

                                PurpleBlock purpleBlock = new PurpleBlock(blockId, x, y, goal);
                                SetBlock(purpleBlock);
                            }
                            break;

                            case BlockID.DeathDoor:
                            case BlockID.DeathGate:
                            {
                                uint goal = blockData.GetUInt("goal");

                                DeathBlock deathBlock = new DeathBlock(blockId, x, y, goal);
                                SetBlock(deathBlock);
                            }
                            break;

                            case BlockID.WorldPortal:
                            {
                                string targetId = blockData.GetString("target");

                                WorldPortal worldPortal = new WorldPortal(blockId, x, y, targetId);
                                SetBlock(worldPortal);
                            }
                            break;

                            case BlockID.DecorSign:
                            {
                                string text = blockData.GetString("text");

                                TextBlock textBlock = new TextBlock(blockId, x, y, text);
                                SetBlock(textBlock);
                            }
                            break;

                            case BlockID.DecorLabel:
                            {
                                string text = blockData.GetString("text");
                                if (blockData.Contains("text_color"))
                                {
                                    string hexColor = blockData.GetString("text_color");

                                    LabelBlock labelBlock = new LabelBlock(blockId, x, y, text, hexColor);
                                    SetBlock(labelBlock);
                                }
                                else
                                {
                                    LabelBlock labelBlock = new LabelBlock(blockId, x, y, text);
                                    SetBlock(labelBlock);
                                }
                            }
                            break;

                            default:
                                Block block = new Block(blockId, layer, x, y);
                                SetBlock(block);
                                break;
                            }
                        }
                    }
                }
            }

            IsLoaded = true;
        }