// Use this for initialization void Awake() { ui = FindObjectOfType <FlyUI>(); giv = FindObjectOfType <GiveEnemy>(); gt = FindObjectOfType <GetThing>(); au = FindObjectOfType <MusicAll>(); }
void Awake() { au = FindObjectOfType <MusicAll>(); gt = FindObjectOfType <GetThing>(); gun = this.GetComponent <BossGun>(); giv = FindObjectOfType <GiveEnemy>(); }