コード例 #1
0
ファイル: Basket.cs プロジェクト: Kiszaner/2017_SetasVR_TFG
 /// <summary>
 /// Checks if the mushroom is in the correct basket or not.
 /// </summary>
 /// <param name="info">Information of the mushroom</param>
 /// <param name="mushroom">Mushroom instance</param>
 private void CheckConditions(MushroomInfo info, GameObject mushroom)
 {
     if (info.Mushroom.IsEdible || info.Mushroom.IsRecommended)
     {
         Debug.Log("Comestible o recomendada");
         if (IsGoodBasket)
         {
             OnMushroomInBasket(mushroom, true, info.Mushroom.ScoreValue, info.infoAlreadyColsulted);
         }
         else
         {
             OnMushroomInBasket(mushroom, false, info.Mushroom.ScoreValue, info.infoAlreadyColsulted);
         }
     }
     else
     {
         Debug.Log("Otra cosa");
         if (IsGoodBasket)
         {
             OnMushroomInBasket(mushroom, false, info.Mushroom.ScoreValue, info.infoAlreadyColsulted);
         }
         else
         {
             OnMushroomInBasket(mushroom, true, info.Mushroom.ScoreValue, info.infoAlreadyColsulted);
         }
     }
 }
コード例 #2
0
ファイル: Basket.cs プロジェクト: Kiszaner/2017_SetasVR_TFG
 /// <summary>
 /// Unity method to check physics collisions between objects.
 /// </summary>
 /// <param name="other">Collider from the object collided</param>
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Mushroom"))
     {
         GameObject   mushroom = other.gameObject;
         MushroomInfo info     = mushroom.GetComponent <MushroomInfo>();
         if (info != null)
         {
             CheckConditions(info, mushroom);
         }
     }
 }
コード例 #3
0
 /// <summary>
 /// Unity method that runs at the beginning of the execution.
 /// </summary>
 void Start()
 {
     MPO          = GetComponent <MoveablePhysicsObject>();
     mushroomInfo = GetComponent <MushroomInfo>();
 }