void OnCollisionEnter2D(Collision2D other) { MummyController player = other.gameObject.GetComponent <MummyController>(); if (player != null) { player.ChangeHealth(-1); } }
void OnTriggerEnter2D(Collider2D other) { MummyController player = other.GetComponent <MummyController> (); if (player != null) { Destroy(gameObject); player.ChangeHealth(1); } }