// Start is called before the first frame update void Start() { objectPooler = ObjectPooler.Instance; multiplierManager = MultiplierManager.Instance; gameManager = GameManager.Instance; collider = GetComponent <BoxCollider2D>(); }
private void Awake() { current = this; _enemyPooler = new ObjectPooler <Enemy>(EnemyPrefab); _powerUpPool = new ObjectPooler <PowerUp>(PowerUpPrefab); Player = FindObjectOfType <Player>(); Countdown = FindObjectOfType <StartGameCountdown>(); MultiplierManager = GetComponent <MultiplierManager>(); Enemies = new HashSet <Enemy>(); Enemies.Clear(); ThePlayer = FindObjectOfType <Player>(); SpawnPoints = FindObjectsOfType <SpawnPoint>(); }
public void CallMultiplier(int value) { var number = new Number( long.Parse(DateTime.Now.ToString("yyyyMMddHHmmss")), 0, value); var multiplier = new MultiplierManager(); multiplier.NumberMultiplied += multiplier_NumberMultiplied; var tMultiplierManager = new Thread(multiplier.Run); tMultiplierManager.Start(number); }
public string Get() { //var i = movieservice.GetAll(); //var client = new WebClient(); //var content = client.DownloadString("http://localhost:2491/api/SecondaryWebAPI/Generator?Y=3"); //==== working ==== GeneratorManager observableGM = new GeneratorManager(); Processor observerGM = new Processor(observableGM); MultiplierManager observableMM = new MultiplierManager(); Processor observerMM = new Processor(observableMM); observableGM.Value = GetResponse(observableGM.url); //observableMM.Value = GetResponse(observableMM.url+ observableGM.Value); //return observableMM.Value.ToString(); return(observableGM.Value.ToString()); }
public wrapper Get(string _key) { //var i = movieservice.GetAll(); //var client = new WebClient(); //var content = client.DownloadString("http://*****:*****@"[^0-9]", "")); //return observableMM.Value.ToString(); wrapper wrp = new wrapper(); wrp.key = _key; wrp.value = observableMM.Value.ToString(); return(wrp); }
private void Start() { _multiplierManager = GameManager.current.MultiplierManager; }
void Start() { _multiplierManager = GameManager.current.MultiplierManager; _slider = GetComponent <Slider>(); }
//reference this only version as MultiplierManager.Instance.SpawnSprite(randPos, UnityEngine.Random.rotation); private void Awake() { Instance = this; }