public void Click(double overflowBonus) { if (options.clickParticles) { SpawnCoinParticle(overflowBonus); } if (options.sfx) { PlayClickSoundEffect(); } player.Coins += (player.CoinsPerClick + player.BonusCoinsPerClick) * overflowBonus; if (tierHandler.tier >= 1) { player.Clickpoints += player.ClickpointsPerClick * overflowBonus; } if (tierHandler.tier >= 2) { player.Experience += player.ExperiencePerClick * overflowBonus; } player.UpdateDisplays(); multi.UpdateDisplays(); autoclicker.UpdateDisplays(); }