private void Awake() { Instance = this; camPlayer = GameObject.Find("Main Camera").GetComponent <MultipleTargetsCamera>(); camUI = GameObject.Find("WorldUI Camera").GetComponent <MultipleTargetsCamera>(); camUI.offset = camPlayer.offset; }
private void Awake() { if (Instance == null) { Instance = this; } else if (Instance != null) { Destroy(gameObject); } }