コード例 #1
0
 private void Awake()
 {
     instance = this;
 }
コード例 #2
0
    public IEnumerator InDialogue(SpokenLine[] dialogue, Transform cameraPos, bool flipCamera = false)
    {
        inCutscene = true;
        EnableCameraFollowTargets(false);

        StartCoroutine(AnimateBlackBars(true));

        oldPos = Camera.main.transform.position;
        oldRot = Camera.main.transform.rotation;

        if (flipCamera)
        {
            MultipleTargetsAverageFollow mf = Camera.main.GetComponent <MultipleTargetsAverageFollow>();
            Debug.Log("z offset: " + mf.offset.z);
            float delta = mf.offset.z * 2f;
            oldPos.z    -= delta;
            mf.offset.z *= -1;

            oldRot = Quaternion.Euler(54f, 180f, oldRot.z);
        }

        if (cameraPos != null)
        {
            yield return(StartCoroutine(MoveCamera(cameraPos.position, cameraPos.rotation)));
        }

        bool nextLine = false;

        foreach (SpokenLine line in dialogue)
        {
            fromText.text = line.Name;
            nextLine      = false;

            audioS.clip   = line.clipIndex == -1 ? gnomeSounds[Mathf.FloorToInt(Random.Range(0, gnomeSounds.Length))] : kingSounds[line.clipIndex];
            audioS.volume = (line.clipIndex == -1 ?  0.3f : 1f) * Settings.SFX;
            audioS.Play();

            yield return(StartCoroutine(TypeText(line.Line)));

            if (Data.ControllerConnected())
            {
                nextButton_Controller.gameObject.SetActive(true);
                nextButton_Keyboard.gameObject.SetActive(false);
            }
            else
            {
                nextButton_Controller.gameObject.SetActive(false);
                nextButton_Keyboard.gameObject.SetActive(true);
            }
            StartCoroutine(AnimateNextButton());

            while (nextLine == false)
            {
                if (NextButtonDown())
                {
                    yield return(new WaitForEndOfFrame());

                    skip     = false;
                    nextLine = true;
                }
                yield return(new WaitForFixedUpdate());
            }
            HideText();
        }
        StartCoroutine(AnimateBlackBars(false));
        yield return(StartCoroutine(MoveCamera(oldPos, oldRot)));

        EnableCameraFollowTargets(true);


        inCutscene = false;
    }