public void OpenMultiplayerMenu() { multiplayerWarning.Open(() => { multiplayerWarning.Close(); multiplayerMenu.Open(); openPanels.Add(multiplayerMenu); }); }
// Convenience public void AskHowToPlay(System.Action <GameBuilderApplication.PlayOptions> onResponse) { #if USE_PUN Show(new DynamicPopup.Popup { fullWidthButtons = true, getMessage = () => "<size=80%>Play as single player or multiplayer?", isCancellable = true, buttons = new List <PopupButton.Params>() { new PopupButton.Params { getLabel = () => "Single Player", onClick = () => onResponse(new GameBuilderApplication.PlayOptions { isMultiplayer = false }) }, new PopupButton.Params { getLabel = () => "Private Multiplayer", onClick = () => onResponse(new GameBuilderApplication.PlayOptions { isMultiplayer = true, startAsPublic = false }) }, new PopupButton.Params { getLabel = () => "Public Multiplayer", onClick = () => { MultiplayerWarning warning = null; Util.FindIfNotSet(this, ref warning); warning.Open(() => { onResponse(new GameBuilderApplication.PlayOptions { isMultiplayer = true, startAsPublic = true }); }); } }, new PopupButton.Params { getLabel = () => "Cancel", onClick = () => {} }, } }); #else StartCoroutine(CallNextFrame(() => onResponse(new GameBuilderApplication.PlayOptions { isMultiplayer = false }))); #endif }