コード例 #1
0
        public override void sendMessage(byte which, object[] data)
        {
            NetOutgoingMessage netOutgoingMessage = this.client.CreateMessage();

            MultiplayerUtility.writeData(netOutgoingMessage, which, data);
            this.client.SendMessage(netOutgoingMessage, NetDeliveryMethod.ReliableOrdered);
        }
コード例 #2
0
ファイル: LidgrenServer.cs プロジェクト: sikker/StawdewValley
 public override void sendMessages(GameTime time)
 {
     LidgrenServer.messageSendCounter -= time.ElapsedGameTime.Milliseconds;
     if (LidgrenServer.messageSendCounter >= 0)
     {
         return;
     }
     LidgrenServer.messageSendCounter = 50;
     foreach (NetConnection connection in this.server.Connections)
     {
         if (Game1.otherFarmers.ContainsKey(connection.RemoteUniqueIdentifier) && Game1.otherFarmers[connection.RemoteUniqueIdentifier].multiplayerMessage.Count > 0)
         {
             NetOutgoingMessage message = this.server.CreateMessage();
             for (int index = 0; index < Game1.otherFarmers[connection.RemoteUniqueIdentifier].multiplayerMessage.Count; ++index)
             {
                 MultiplayerUtility.writeData(message, (byte)Game1.otherFarmers[connection.RemoteUniqueIdentifier].multiplayerMessage[index][0], ((IEnumerable <object>)Game1.otherFarmers[connection.RemoteUniqueIdentifier].multiplayerMessage[index]).Skip <object>(1).ToArray <object>());
             }
             int num = (int)this.server.SendMessage(message, connection, NetDeliveryMethod.ReliableOrdered);
         }
     }
     foreach (KeyValuePair <long, Farmer> otherFarmer in Game1.otherFarmers)
     {
         otherFarmer.Value.multiplayerMessage.Clear();
     }
 }
コード例 #3
0
 // Token: 0x06000B41 RID: 2881 RVA: 0x000E4388 File Offset: 0x000E2588
 public override void sendMessages(GameTime time)
 {
     LidgrenServer.messageSendCounter -= time.ElapsedGameTime.Milliseconds;
     if (LidgrenServer.messageSendCounter < 0)
     {
         LidgrenServer.messageSendCounter = 50;
         foreach (NetConnection player in this.server.Connections)
         {
             if (Game1.otherFarmers.ContainsKey(player.RemoteUniqueIdentifier) && Game1.otherFarmers[player.RemoteUniqueIdentifier].multiplayerMessage.Count > 0)
             {
                 NetOutgoingMessage msg = this.server.CreateMessage();
                 for (int i = 0; i < Game1.otherFarmers[player.RemoteUniqueIdentifier].multiplayerMessage.Count; i++)
                 {
                     MultiplayerUtility.writeData(msg, (byte)Game1.otherFarmers[player.RemoteUniqueIdentifier].multiplayerMessage[i][0], Game1.otherFarmers[player.RemoteUniqueIdentifier].multiplayerMessage[i].Skip(1).ToArray <object>());
                 }
                 this.server.SendMessage(msg, player, NetDeliveryMethod.ReliableOrdered);
             }
         }
         foreach (KeyValuePair <long, Farmer> v in Game1.otherFarmers)
         {
             v.Value.multiplayerMessage.Clear();
         }
     }
 }